File list:
Debug
test
...\config
...\......\bump2spheres.txt
...\......\cube.txt
...\......\maya.txt
...\......\mayateapot.txt
...\......\plane.txt
...\......\simpletriangle.txt
...\......\terre.txt
...\......\terrepole.txt
...\......\transparencebump2spheres.txt
...\......\transparencespheres.txt
...\......\triangle.txt
...\Debug
...\jsoncpp
...\.......\json.h
...\.......\json_autolink.h
...\.......\json_batchallocator.h
...\.......\json_config.h
...\.......\json_features.h
...\.......\json_forwards.h
...\.......\json_internalarray.inl
...\.......\json_internalmap.inl
...\.......\json_reader.cpp
...\.......\json_reader.h
...\.......\json_value.cpp
...\.......\json_value.h
...\.......\json_valueiterator.inl
...\.......\json_writer.cpp
...\.......\json_writer.h
...\objs
...\....\dodecahedron.obj
...\....\teapot.obj
...\....\test1.obj
...\Release
...\textures
...\........\brick01.jpg

...\........\bump.jpg

...\........\bump1.jpg

...\........\bump20.jpg

...\........\bump38.jpg

...\........\carreau.jpg

...\........\earth.jpg

...\........\earth_bump.jpg

...\........\fibre.jpg

...\........\gold.jpg

...\........\gold_Bump.jpg

...\........\lead.jpg

...\........\lead_bump.jpg

...\........\rock.jpg

...\........\stone2.jpg

...\........\Thumbs.db
...\........\wood.jpg

...\AmbientLightSource.cpp
...\AmbientLightSource.h
...\app.aps
...\app.ico
...\app.rc
...\AssemblyInfo.cpp
...\Camera.cpp
...\Camera.h
...\CameraScreen.cpp
...\CameraScreen.h
...\ClassDiagram1.cd
...\Config.cpp
...\Config.h
...\Form1.h
...\Form1.resX
...\Lightning.cpp
...\Lightning.h
...\LightSource.cpp
...\LightSource.h
...\LightSourceEditor.cpp
...\LightSourceEditor.h
...\LightSourceEditor.resx
...\main.cpp
...\Manager.cpp
...\Manager.h
...\Material.cpp
...\Material.h
...\Model.cpp
...\Model.h
...\ModelEditor.cpp
...\ModelEditor.h
...\ModelEditor.resx
...\Object3D.cpp
...\Object3D.h
...\Object3DEditor.cpp
...\Object3DEditor.h
...\Object3DEditor.resx
...\Object3DRenderer.cpp
...\Object3DRenderer.h
...\ObjectEditor.resx
...\ObjectManager.cpp
...\ObjectManager.h
...\OrthographicProjection.cpp
...\OrthographicProjection.h
...\P3.CPP
...\P3.H
...\P3S.cpp
...\P3S.h
...\Parallelepiped.cpp
...\Parallelepiped.h
...\ParallelepipedModel.cpp
...\ParallelepipedModel.h
...\Parallelogram.cpp
...\Parallelogram.h
...\Plane.cpp
...\Plane.h
...\PlaneEditor.h
...\PlaneEditor.resx
...\PlaneModel.cpp
...\PlaneModel.h
...\PointLightSource.cpp
...\PointLightSource.h
...\PointLightSourceEditor.cpp
...\PointLightSourceEditor.h
...\PointLightSourceEditor.resx
...\Polyhedron.cpp
...\Polyhedron.h
...\PolyhedronModel.cpp
...\PolyhedronModel.h
...\Rasterization.cpp
...\Rasterization.h
...\Ray.cpp
...\Ray.h
...\RayCasting.cpp
...\RayCasting.h
...\RayTracing.cpp
...\RayTracing.h
...\ReadMe.txt
...\RenderingMethod.cpp
...\RenderingMethod.h
...\resource.h
...\RGBColor.cpp
...\RGBColor.h
...\Scene.cpp
...\Scene.h
...\SceneRenderer.cpp
...\SceneRenderer.h
...\Screen.cpp
...\Screen.h
...\Sphere.cpp
...\Sphere.h
...\SphereEditor.cpp
...\SphereEditor.h
...\SphereEditor.resx
...\SphereModel.cpp
...\SphereModel.h
...\stdafx.cpp
...\stdafx.h
...\test.vcxproj
...\test.vcxproj.filters
...\test.vcxproj.user
...\Texture.cpp
...\Texture.h
...\Triangle.cpp
...\Triangle.h
...\util.cpp
...\util.h
...\WinBufferedScreen.cpp
...\WinBufferedScreen.h
...\winmain.cpp
...\WinScreen.cpp
...\WinScreen.h
...\winutil.cpp
...\winutil.h
...\ZBuffer.cpp
...\ZBuffer.h
...\Zone.h
projet IMA.sln
projet IMA.suo