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id-Software-Quake-2-372afde
  • Classification:Game - Game Engine
  • Development Tool:C-C++
  • Sise:1.45 MB
  • Upload time:2012/7/11 21:58:22
  • Uploader:kp.gryffindor
  • Download Statistics:
Description
Quake 2 source code in zip


qe3.ico

File list:
id-Software-Quake-2-372afde
..........................\baseq2
..........................\......\save
..........................\......\....\save0
..........................\......\....\.....\game.ssv
..........................\......\....\.....\server.ssv
..........................\......\config.cfg
..........................\client
..........................\......\adivtab.h
..........................\......\anorms.h
..........................\......\asm_i386.h
..........................\......\block16.h
..........................\......\block8.h
..........................\......\cdaudio.h
..........................\......\client.h
..........................\......\cl_cin.c
..........................\......\cl_ents.c
..........................\......\cl_fx.c
..........................\......\cl_input.c
..........................\......\cl_inv.c
..........................\......\cl_main.c
..........................\......\cl_newfx.c
..........................\......\cl_parse.c
..........................\......\cl_pred.c
..........................\......\cl_scrn.c
..........................\......\cl_tent.c
..........................\......\cl_view.c
..........................\......\console.c
..........................\......\console.h
..........................\......\input.h
..........................\......\keys.c
..........................\......\keys.h
..........................\......\menu.c
..........................\......\qmenu.c
..........................\......\qmenu.h
..........................\......\ref.h
..........................\......\screen.h
..........................\......\snd_dma.c
..........................\......\snd_loc.h
..........................\......\snd_mem.c
..........................\......\snd_mix.c
..........................\......\sound.h
..........................\......\vid.h
..........................\......\x86.c
..........................\ctf
..........................\...\docs
..........................\...\....\admin.gif
admin.gif
..........................\...\....\adminset.gif
adminset.gif
..........................\...\....\automac.gif
automac.gif
..........................\...\....\ghost.jpg
ghost.jpg
..........................\...\....\grapple.jpg
grapple.jpg
..........................\...\....\layout.jpg
layout.jpg
..........................\...\....\mainctf_back.jpg
mainctf_back.jpg
..........................\...\....\menu.gif
menu.gif
..........................\...\....\q2ctf.html
..........................\...\....\say_team.gif
say_team.gif
..........................\...\....\stats.jpg
stats.jpg
..........................\...\....\tech1.gif
tech1.gif
..........................\...\....\tech2.gif
tech2.gif
..........................\...\....\tech3.gif
tech3.gif
..........................\...\....\tech4.gif
tech4.gif
..........................\...\2do.txt
..........................\...\ctf.001
..........................\...\ctf.def
..........................\...\ctf.dsp
..........................\...\ctf.plg
..........................\...\game.h
..........................\...\g_ai.c
..........................\...\g_chase.c
..........................\...\g_cmds.c
..........................\...\g_combat.c
..........................\...\g_ctf.c
..........................\...\g_ctf.h
..........................\...\g_func.c
..........................\...\g_items.c
..........................\...\g_local.h
..........................\...\g_main.c
..........................\...\g_misc.c
..........................\...\g_monster.c
..........................\...\g_phys.c
..........................\...\g_save.c
..........................\...\g_spawn.c
..........................\...\g_svcmds.c
..........................\...\g_target.c
..........................\...\g_trigger.c
..........................\...\g_utils.c
..........................\...\g_weapon.c
..........................\...\layout.txt
..........................\...\Makefile.Linux.i386
..........................\...\m_move.c
..........................\...\m_player.h
..........................\...\p_client.c
..........................\...\p_hud.c
..........................\...\p_menu.c
..........................\...\p_menu.h
..........................\...\p_trail.c
..........................\...\p_view.c
..........................\...\p_weapon.c
..........................\...\q_shared.c
..........................\...\q_shared.h
..........................\game
..........................\....\game.001
..........................\....\game.def
..........................\....\game.dsp
..........................\....\game.h
..........................\....\game.plg
..........................\....\g_ai.c
..........................\....\g_chase.c
..........................\....\g_cmds.c
..........................\....\g_combat.c
..........................\....\g_func.c
..........................\....\g_items.c
..........................\....\g_local.h
..........................\....\g_main.c
..........................\....\g_misc.c
..........................\....\g_monster.c
..........................\....\g_phys.c
..........................\....\g_save.c
..........................\....\g_spawn.c
..........................\....\g_svcmds.c
..........................\....\g_target.c
..........................\....\g_trigger.c
..........................\....\g_turret.c
..........................\....\g_utils.c
..........................\....\g_weapon.c
..........................\....\m_actor.c
..........................\....\m_actor.h
..........................\....\m_berserk.c
..........................\....\m_berserk.h
..........................\....\m_boss2.c
..........................\....\m_boss2.h
..........................\....\m_boss3.c
..........................\....\m_boss31.c
..........................\....\m_boss31.h
..........................\....\m_boss32.c
..........................\....\m_boss32.h
..........................\....\m_brain.c
..........................\....\m_brain.h
..........................\....\m_chick.c
..........................\....\m_chick.h
..........................\....\m_flash.c
..........................\....\m_flipper.c
..........................\....\m_flipper.h
..........................\....\m_float.c
..........................\....\m_float.h
..........................\....\m_flyer.c
..........................\....\m_flyer.h
..........................\....\m_gladiator.c
..........................\....\m_gladiator.h
..........................\....\m_gunner.c
..........................\....\m_gunner.h
..........................\....\m_hover.c
..........................\....\m_hover.h
..........................\....\m_infantry.c
..........................\....\m_infantry.h
..........................\....\m_insane.c
..........................\....\m_insane.h
..........................\....\m_medic.c
..........................\....\m_medic.h
..........................\....\m_move.c
..........................\....\m_mutant.c
..........................\....\m_mutant.h
..........................\....\m_parasite.c
..........................\....\m_parasite.h
..........................\....\m_player.h
..........................\....\m_rider.h
..........................\....\m_soldier.c
..........................\....\m_soldier.h
..........................\....\m_supertank.c
..........................\....\m_supertank.h
..........................\....\m_tank.c
..........................\....\m_tank.h
..........................\....\p_client.c
..........................\....\p_hud.c
..........................\....\p_trail.c
..........................\....\p_view.c
..........................\....\p_weapon.c
..........................\....\q_shared.c
..........................\....\q_shared.h
..........................\irix
..........................\....\cd_irix.c
..........................\....\glw_imp.c
..........................\....\qgl_irix.c
..........................\....\q_shirix.c
..........................\....\snd_irix.c
..........................\....\sys_irix.c
..........................\....\vid_menu.c
..........................\....\vid_so.c
..........................\linux
..........................\.....\block16.h
..........................\.....\block8.h
..........................\.....\cd_linux.c
..........................\.....\d_copy.s
..........................\.....\d_ifacea.h
..........................\.....\d_polysa.s
..........................\.....\glob.c
..........................\.....\glob.h
..........................\.....\gl_fxmesa.c
..........................\.....\in_linux.c
..........................\.....\Makefile.AXP
..........................\.....\Makefile.i386
..........................\.....\math.s
..........................\.....\net_udp.c
..........................\.....\qasm.h
..........................\.....\qgl_linux.c
..........................\.....\q_shlinux.c
..........................\.....\rw_in_svgalib.c
..........................\.....\rw_linux.h
..........................\.....\rw_svgalib.c
..........................\.....\rw_x11.c
..........................\.....\r_aclipa.s
..........................\.....\r_draw16.s
..........................\.....\r_drawa.s
..........................\.....\r_edgea.s
..........................\.....\r_scana.s
..........................\.....\r_spr8.s
..........................\.....\r_surf8.s
..........................\.....\r_varsa.s
..........................\.....\snd_linux.c
..........................\.....\snd_mixa.s
..........................\.....\sys_dosa.s
..........................\.....\sys_linux.c
..........................\.....\vid_menu.c
..........................\.....\vid_so.c
..........................\null
..........................\....\cd_null.c
..........................\....\cl_null.c
..........................\....\glimp_null.c
..........................\....\in_null.c
..........................\....\snddma_null.c
..........................\....\swimp_null.c
..........................\....\sys_null.c
..........................\....\vid_null.c
..........................\qcommon
..........................\.......\cmd.c
..........................\.......\cmodel.c
..........................\.......\common.c
..........................\.......\crc.c
..........................\.......\crc.h
..........................\.......\cvar.c
..........................\.......\files.c
..........................\.......\md4.c
..........................\.......\net_chan.c
..........................\.......\pmove.c
..........................\.......\qcommon.h
..........................\.......\qfiles.h
..........................\ref_gl
..........................\......\anorms.h
..........................\......\anormtab.h
..........................\......\gl_draw.c
..........................\......\gl_image.c
..........................\......\gl_light.c
..........................\......\gl_local.h
..........................\......\gl_mesh.c
..........................\......\gl_model.c
..........................\......\gl_model.h
..........................\......\gl_rmain.c
..........................\......\gl_rmisc.c
..........................\......\gl_rsurf.c
..........................\......\gl_warp.c
..........................\......\qgl.h
..........................\......\ref_gl.001
..........................\......\ref_gl.def
..........................\......\ref_gl.dsp
..........................\......\ref_gl.plg
..........................\......\warpsin.h
..........................\ref_soft
..........................\........\adivtab.h
..........................\........\anorms.h
..........................\........\asm_draw.h
..........................\........\block16.inc
..........................\........\block8.inc
..........................\........\d_if.inc
..........................\........\d_ifacea.h
..........................\........\qasm.inc
..........................\........\rand1k.h
..........................\........\ref_soft.001
..........................\........\ref_soft.def
..........................\........\ref_soft.dsp
..........................\........\ref_soft.plg
..........................\........\r_aclip.c
..........................\........\r_aclipa.asm
..........................\........\r_alias.c
..........................\........\r_bsp.c
..........................\........\r_draw.c
..........................\........\r_draw16.asm
..........................\........\r_drawa.asm
..........................\........\r_edge.c
..........................\........\r_edgea.asm
..........................\........\r_image.c
..........................\........\r_light.c
..........................\........\r_local.h
..........................\........\r_main.c
..........................\........\r_misc.c
..........................\........\r_model.c
..........................\........\r_model.h
..........................\........\r_part.c
..........................\........\r_poly.c
..........................\........\r_polysa.asm
..........................\........\r_polyse.c
..........................\........\r_rast.c
..........................\........\r_scan.c
..........................\........\r_scana.asm
..........................\........\r_spr8.asm
..........................\........\r_sprite.c
..........................\........\r_surf.c
..........................\........\r_surf8.asm
..........................\........\r_varsa.asm
..........................\rhapsody
..........................\........\in_next.m
..........................\........\makefile.bak
..........................\........\notes.txt
..........................\........\pb.project
..........................\........\quake2.iconheader
..........................\........\quake2.tiff
..........................\........\rhapqw.txt
..........................\........\r_next.m
..........................\........\snd_next.m
..........................\........\swimp_rhap.m
..........................\........\sys_rhap.m
..........................\........\vid_next.m
..........................\server
..........................\......\server.h
..........................\......\sv_ccmds.c
..........................\......\sv_ents.c
..........................\......\sv_game.c
..........................\......\sv_init.c
..........................\......\sv_main.c
..........................\......\sv_null.c
..........................\......\sv_send.c
..........................\......\sv_user.c
..........................\......\sv_world.c
..........................\solaris
..........................\.......\glob.c
..........................\.......\glob.h
..........................\.......\g_so.c
..........................\.......\Makefile.OLD
..........................\.......\Makefile.Solaris
..........................\.......\net_udp.c
..........................\.......\q_shsolaris.c
..........................\.......\sys_solaris.c
..........................\unix
..........................\....\next
..........................\....\....\sv_ccmds.o
..........................\....\makefile
..........................\....\makefile_old
..........................\win32
..........................\.....\cd_win.c
..........................\.....\conproc.c
..........................\.....\conproc.h
..........................\.....\glw_imp.c
..........................\.....\glw_win.h
..........................\.....\in_win.c
..........................\.....\net_wins.c
..........................\.....\q2.aps
..........................\.....\q2.ico
q2.ico
..........................\.....\q2.rc
..........................\.....\qe3.ico
qe3.ico
..........................\.....\qgl_win.c
..........................\.....\q_shwin.c
..........................\.....\resource.h
..........................\.....\rw_ddraw.c
..........................\.....\rw_dib.c
..........................\.....\rw_imp.c
..........................\.....\rw_win.h
..........................\.....\snd_win.c
..........................\.....\sys_win.c
..........................\.....\vid_dll.c
..........................\.....\vid_menu.c
..........................\.....\winquake.aps
..........................\.....\winquake.h
..........................\.....\winquake.rc
..........................\3.15_Changes.txt
..........................\3.16_Changes.txt
..........................\3.17_Changes.txt
..........................\3.18_changes.txt
..........................\changes.txt
..........................\gnu.txt
..........................\joystick.txt
..........................\makefile
..........................\makezip
..........................\makezip.bat
..........................\quake2.001
..........................\quake2.bce
..........................\quake2.bcp
..........................\quake2.dsp
..........................\quake2.dsw
..........................\quake2.mak
..........................\quake2.opt
..........................\quake2.plg
..........................\readme.txt
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