Classic snake game written in C++, hope u like it. Source is in it help urself
File list:
Snake
....\Snake
....\.....\bin
....\.....\...\Debug
....\.....\...\.....\Snake.exe
....\.....\...\.....\Snake.pdb
....\.....\...\.....\Snake.vshost.exe
....\.....\...\.....\Snake.xml
....\.....\...\Release
....\.....\Game
....\.....\....\GameParts
....\.....\....\.........\SnakeParts
....\.....\....\.........\..........\SnakePart.vb
....\.....\....\.........\Food.vb
....\.....\....\.........\Snake.vb
....\.....\....\Player
....\.....\....\......\DemoPlayer.vb
....\.....\....\GameStates.vb
....\.....\....\GamingStates.vb
....\.....\....\MoveDirections.vb
....\.....\....\SnakeGame.vb
....\.....\My Project
....\.....\..........\Application.Designer.vb
....\.....\..........\Application.myapp
....\.....\..........\AssemblyInfo.vb
....\.....\..........\Resources.Designer.vb
....\.....\..........\Resources.resx
....\.....\..........\Settings.Designer.vb
....\.....\..........\Settings.settings
....\.....\obj
....\.....\...\x86
....\.....\...\...\Debug
....\.....\...\...\.....\TempPE
....\.....\...\...\.....\......\My Project.Resources.Designer.vb.dll
....\.....\...\...\.....\DesignTimeResolveAssemblyReferences.cache
....\.....\...\...\.....\DesignTimeResolveAssemblyReferencesInput.cache
....\.....\...\...\.....\GenerateResource.read.1.tlog
....\.....\...\...\.....\GenerateResource.write.1.tlog
....\.....\...\...\.....\Snake.exe
....\.....\...\...\.....\Snake.Frm_SnakeGame.resources
....\.....\...\...\.....\Snake.pdb
....\.....\...\...\.....\Snake.Resources.resources
....\.....\...\...\.....\Snake.vbproj.FileListAbsolute.txt
....\.....\...\...\.....\Snake.xml
....\.....\...\...\Release
....\.....\Form1.Designer.vb
....\.....\Form1.resx
....\.....\Form1.vb
....\.....\Snake.vbproj
....\.....\Snake.vbproj.user
....\Snake.sln
....\Snake.suo