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chapter02
  • Classification:Numerical Algorithm-Artificial Intelligence - matlab
  • Development Tool:matlab
  • Sise:41.0 KB
  • Upload time:2012/6/22 15:37:07
  • Uploader:tutivs
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Description
calculate impedance matrixMakarov book




File list:
chapter02
........\matlabcompiler
........\..............\impmet.m
........\..............\rwg3.m
........\mesh
........\....\bowtie.m
........\....\bowtie.mat
........\....\dipole.m
........\....\dipole.mat
........\....\plate.m
........\....\plate.mat
........\....\platecoarse.mat
........\....\platefine.mat
........\....\slot.m
........\....\slot.mat
........\....\viewer.m
........\impmet.m
........\mesh1.mat
........\rwg1.m
........\rwg2.m
........\rwg3.m
........\rwg4.m
........\rwg5.m
........\rwg6.m
Related source code
[chapter3_assignament] - the source code of the mav book chapter 3
[Chapter64-drag] - If you think you know VC++ since you know how to add handlers for various messages you are sadly mistaken. Unless you know how a message from OS gets converted into a call to a handler you would always end up doing things mechanically rather than logically. This chapter would help you to take a peek under the hood of message handling.
[Chapter_2] - data converters by maloberti
[Chapter_6] - data converters by maloberti
[Chapter_8] - data converters by maloberti
[chapter-8--A-solved-problem-on-trans...] - erikson chapter8 solved problems
[Chapter_2[1]] - LPC sample code for matlab
[Chapter_4] - LPC sample code 4 matlab
[Chapter_5] - LPC sample code 5 matlab
[Asteroids-Project-Chapter-Five] - Asteroids built using my XNA 4 game engine. Goes with tutorial.
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