water ripple unity effect this code used in android
File list:
Unity-3DRunner-master
....................\Assets
....................\......\Prefabs
....................\......\.......\DangerCube.prefab
....................\......\.......\DangerCube.prefab.meta
....................\......\Scenes
....................\......\......\game.unity
....................\......\......\game.unity.meta
....................\......\Scripts
....................\......\.......\dangerController.cs
....................\......\.......\dangerController.cs.meta
....................\......\.......\playerController.cs
....................\......\.......\playerController.cs.meta
....................\......\.......\spawnDanger.cs
....................\......\.......\spawnDanger.cs.meta
....................\......\Prefabs.meta
....................\......\Scenes.meta
....................\......\Scripts.meta
....................\Library
....................\.......\metadata
....................\.......\........\00
....................\.......\........\..\00000000000000001000000000000000
....................\.......\........\..\00000000000000002000000000000000
....................\.......\........\..\00000000000000003000000000000000
....................\.......\........\..\00000000000000004000000000000000
....................\.......\........\..\00000000000000004100000000000000
....................\.......\........\..\00000000000000005000000000000000
....................\.......\........\..\00000000000000005100000000000000
....................\.......\........\..\00000000000000006000000000000000
....................\.......\........\..\00000000000000006100000000000000
....................\.......\........\..\00000000000000007000000000000000
....................\.......\........\..\00000000000000008000000000000000
....................\.......\........\..\00000000000000009000000000000000
....................\.......\........\..\0000000000000000a000000000000000
....................\.......\........\..\0000000000000000b000000000000000
....................\.......\........\..\0000000000000000c000000000000000
....................\.......\........\02
....................\.......\........\..\022c407e377467d4c953125d5659d931
....................\.......\........\85
....................\.......\........\..\858ad78205dedc14dab7e28f1fc19870
....................\.......\........\91
....................\.......\........\..\91c9dd2f36ca90d46b31f181d6c6d026
....................\.......\........\a5
....................\.......\........\..\a56cc4a390d42514badc044ada1cedcc
....................\.......\........\d8
....................\.......\........\..\d86b5c6e7dc71a04b9a4c2afbddf4fa2
....................\.......\........\dc
....................\.......\........\..\dcd89513a0bdc004fa6bfb9a0bfa1b46
....................\.......\........\f8
....................\.......\........\..\f81c89e0a8cd3184382c44519c899cbd
....................\.......\........\fa
....................\.......\........\..\fa14437b1bd81014cb590183852e4324
....................\.......\ScriptAssemblies
....................\.......\................\Assembly-CSharp.dll
....................\.......\................\Assembly-CSharp.dll.mdb
....................\.......\................\CompilationCompleted.txt
....................\.......\AnnotationManager
....................\.......\assetDatabase3
....................\.......\AssetImportState
....................\.......\AssetServerCacheV3
....................\.......\AssetVersioning.db
....................\.......\BuildPlayer.prefs
....................\.......\BuildSettings.asset
....................\.......\CurrentLayout.dwlt
....................\.......\EditorUserBuildSettings.asset
....................\.......\EditorUserSettings.asset
....................\.......\expandedItems
....................\.......\FailedAssetImports.txt
....................\.......\guidmapper
....................\.......\InspectorExpandedItems.asset
....................\.......\MonoManager.asset
....................\.......\ProjectSettings.asset
....................\.......\ScriptMapper
....................\.......\ShaderCache.db
....................\obj
....................\...\Debug
....................\...\.....\Assembly-CSharp-vs.csproj.FileListAbsolute.txt
....................\...\.....\Assembly-CSharp-vs.csprojResolveAssemblyReference.cache
....................\...\.....\Assembly-CSharp.dll
....................\...\.....\Assembly-CSharp.pdb
....................\...\.....\DesignTimeResolveAssemblyReferencesInput.cache
....................\ProjectSettings
....................\...............\AudioManager.asset
....................\...............\DynamicsManager.asset
....................\...............\EditorBuildSettings.asset
....................\...............\EditorSettings.asset
....................\...............\GraphicsSettings.asset
....................\...............\InputManager.asset
....................\...............\NavMeshLayers.asset
....................\...............\NetworkManager.asset
....................\...............\Physics2DSettings.asset
....................\...............\ProjectSettings.asset
....................\...............\QualitySettings.asset
....................\...............\TagManager.asset
....................\...............\TimeManager.asset
....................\3dRunner-csharp.sln
....................\3dRunner.sln
....................\3dRunner.userprefs
....................\Assembly-CSharp-vs.csproj
....................\Assembly-CSharp.csproj
....................\demoRunner-csharp.v12.suo