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glew-1.9.0
  • Classification:Graph program - OpenGL
  • Development Tool:C-C++
  • Sise:795 KB
  • Upload time:2012/10/24 19:34:12
  • Uploader:cocoasdk
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Description
Some thing about world in opengl


ogl_sm.jpg

File list:
glew-1.9.0
.........\auto
.........\....\bin
.........\....\...\make.pl
.........\....\...\make_def_fun.pl
.........\....\...\make_def_var.pl
.........\....\...\make_header.pl
.........\....\...\make_html.pl
.........\....\...\make_info.pl
.........\....\...\make_info_list.pl
.........\....\...\make_init.pl
.........\....\...\make_list.pl
.........\....\...\make_str.pl
.........\....\...\make_struct_fun.pl
.........\....\...\make_struct_var.pl
.........\....\...\parse_spec.pl
.........\....\...\update_ext.sh
.........\....\...\update_registry.sh
.........\....\core
.........\....\....\GLX_AMD_gpu_association
.........\....\....\GLX_ARB_get_proc_address
.........\....\....\GLX_ATI_pixel_format_float
.........\....\....\GLX_ATI_render_texture
.........\....\....\GLX_EXT_create_context_es2_profile
.........\....\....\GLX_EXT_create_context_es_profile
.........\....\....\GLX_EXT_fbconfig_packed_float
.........\....\....\GLX_EXT_framebuffer_sRGB
.........\....\....\GLX_MESA_swap_control
.........\....\....\GLX_NV_float_buffer
.........\....\....\GLX_NV_vertex_array_range
.........\....\....\GLX_SGIS_shared_multisample
.........\....\....\GLX_SGIX_hyperpipe
.........\....\....\GLX_SGIX_swap_barrier
.........\....\....\GLX_SGIX_swap_group
.........\....\....\GLX_SGI_video_sync
.........\....\....\GLX_SUN_video_resize
.........\....\....\GLX_VERSION_1_2
.........\....\....\GLX_VERSION_1_3
.........\....\....\GLX_VERSION_1_4
.........\....\....\GL_APPLE_float_pixels
.........\....\....\GL_APPLE_pixel_buffer
.........\....\....\GL_APPLE_texture_range
.........\....\....\GL_ARB_draw_instanced
.........\....\....\GL_ARB_imaging
.........\....\....\GL_ARB_instanced_arrays
.........\....\....\GL_ARB_internalformat_query2
.........\....\....\GL_ARB_matrix_palette
.........\....\....\GL_ARB_multitexture
.........\....\....\GL_ARB_robustness
.........\....\....\GL_ARB_separate_shader_objects
.........\....\....\GL_ARB_vertex_attrib_64bit
.........\....\....\GL_ARB_vertex_blend
.........\....\....\GL_ATIX_point_sprites
.........\....\....\GL_ATIX_texture_env_combine3
.........\....\....\GL_ATIX_texture_env_route
.........\....\....\GL_ATIX_vertex_shader_output_point_size
.........\....\....\GL_ATI_envmap_bumpmap
.........\....\....\GL_ATI_map_object_buffer
.........\....\....\GL_ATI_pn_triangles
.........\....\....\GL_ATI_separate_stencil
.........\....\....\GL_ATI_shader_texture_lod
.........\....\....\GL_ATI_texture_compression_3dc
.........\....\....\GL_ATI_vertex_streams
.........\....\....\GL_EXT_bindable_uniform
.........\....\....\GL_EXT_Cg_shader
.........\....\....\GL_EXT_debug_marker
.........\....\....\GL_EXT_depth_bounds_test
.........\....\....\GL_EXT_draw_instanced
.........\....\....\GL_EXT_draw_range_elements
.........\....\....\GL_EXT_fog_coord
.........\....\....\GL_EXT_framebuffer_sRGB
.........\....\....\GL_EXT_geometry_shader4
.........\....\....\GL_EXT_gpu_program_parameters
.........\....\....\GL_EXT_gpu_shader4
.........\....\....\GL_EXT_packed_float
.........\....\....\GL_EXT_pixel_buffer_object
.........\....\....\GL_EXT_secondary_color
.........\....\....\GL_EXT_texture_array
.........\....\....\GL_EXT_texture_buffer_object
.........\....\....\GL_EXT_texture_compression_latc
.........\....\....\GL_EXT_texture_compression_rgtc
.........\....\....\GL_EXT_texture_cube_map
.........\....\....\GL_EXT_texture_edge_clamp
.........\....\....\GL_EXT_texture_integer
.........\....\....\GL_EXT_texture_rectangle
.........\....\....\GL_EXT_texture_shared_exponent
.........\....\....\GL_EXT_timer_query
.........\....\....\GL_EXT_vertex_shader
.........\....\....\GL_KTX_buffer_region
.........\....\....\GL_NVX_gpu_memory_info
.........\....\....\GL_NV_depth_buffer_float
.........\....\....\GL_NV_depth_range_unclamped
.........\....\....\GL_NV_fragment_program2
.........\....\....\GL_NV_fragment_program4
.........\....\....\GL_NV_fragment_program_option
.........\....\....\GL_NV_framebuffer_multisample_coverage
.........\....\....\GL_NV_geometry_program4
.........\....\....\GL_NV_geometry_shader4
.........\....\....\GL_NV_gpu_program4
.........\....\....\GL_NV_gpu_program5
.........\....\....\GL_NV_parameter_buffer_object
.........\....\....\GL_NV_path_rendering
.........\....\....\GL_NV_present_video
.........\....\....\GL_NV_tessellation_program5
.........\....\....\GL_NV_transform_feedback
.........\....\....\GL_NV_vdpau_interop
.........\....\....\GL_NV_vertex_program2_option
.........\....\....\GL_NV_vertex_program3
.........\....\....\GL_NV_vertex_program4
.........\....\....\GL_REGAL_error_string
.........\....\....\GL_REGAL_extension_query
.........\....\....\GL_REGAL_log
.........\....\....\GL_SGIX_shadow
.........\....\....\GL_SUN_read_video_pixels
.........\....\....\GL_VERSION_1_2
.........\....\....\GL_VERSION_1_2_1
.........\....\....\GL_VERSION_1_3
.........\....\....\GL_VERSION_1_4
.........\....\....\GL_VERSION_1_5
.........\....\....\GL_VERSION_2_0
.........\....\....\GL_VERSION_2_1
.........\....\....\GL_VERSION_3_0
.........\....\....\GL_VERSION_3_1
.........\....\....\GL_VERSION_3_2
.........\....\....\GL_VERSION_3_3
.........\....\....\GL_VERSION_4_0
.........\....\....\GL_VERSION_4_1
.........\....\....\GL_VERSION_4_2
.........\....\....\GL_VERSION_4_3
.........\....\....\GL_WIN_swap_hint
.........\....\....\WGL_ARB_create_context
.........\....\....\WGL_ATI_render_texture_rectangle
.........\....\....\WGL_EXT_create_context_es2_profile
.........\....\....\WGL_EXT_create_context_es_profile
.........\....\....\WGL_EXT_framebuffer_sRGB
.........\....\....\WGL_EXT_pixel_format_packed_float
.........\....\....\WGL_NV_gpu_affinity
.........\....\....\WGL_NV_vertex_array_range
.........\....\doc
.........\....\...\advanced.html
.........\....\...\basic.html
.........\....\...\build.html
.........\....\...\credits.html
.........\....\...\index.html
.........\....\...\install.html
.........\....\...\log.html
.........\....\extensions
.........\....\..........\.dummy
.........\....\..........\GLX_3DFX_multisample
.........\....\..........\GLX_AMD_gpu_association
.........\....\..........\GLX_ARB_create_context
.........\....\..........\GLX_ARB_create_context_profile
.........\....\..........\GLX_ARB_create_context_robustness
.........\....\..........\GLX_ARB_fbconfig_float
.........\....\..........\GLX_ARB_framebuffer_sRGB
.........\....\..........\GLX_ARB_get_proc_address
.........\....\..........\GLX_ARB_multisample
.........\....\..........\GLX_ARB_robustness_application_isolation
.........\....\..........\GLX_ARB_robustness_share_group_isolation
.........\....\..........\GLX_ARB_vertex_buffer_object
.........\....\..........\GLX_ATI_pixel_format_float
.........\....\..........\GLX_ATI_render_texture
.........\....\..........\GLX_EXT_create_context_es2_profile
.........\....\..........\GLX_EXT_create_context_es_profile
.........\....\..........\GLX_EXT_fbconfig_packed_float
.........\....\..........\GLX_EXT_framebuffer_sRGB
.........\....\..........\GLX_EXT_import_context
.........\....\..........\GLX_EXT_scene_marker
.........\....\..........\GLX_EXT_swap_control
.........\....\..........\GLX_EXT_swap_control_tear
.........\....\..........\GLX_EXT_texture_from_pixmap
.........\....\..........\GLX_EXT_visual_info
.........\....\..........\GLX_EXT_visual_rating
.........\....\..........\GLX_INTEL_swap_event
.........\....\..........\GLX_MESA_agp_offset
.........\....\..........\GLX_MESA_copy_sub_buffer
.........\....\..........\GLX_MESA_pixmap_colormap
.........\....\..........\GLX_MESA_release_buffers
.........\....\..........\GLX_MESA_set_3dfx_mode
.........\....\..........\GLX_MESA_swap_control
.........\....\..........\GLX_NV_copy_image
.........\....\..........\GLX_NV_float_buffer
.........\....\..........\GLX_NV_multisample_coverage
.........\....\..........\GLX_NV_present_video
.........\....\..........\GLX_NV_swap_group
.........\....\..........\GLX_NV_vertex_array_range
.........\....\..........\GLX_NV_video_capture
.........\....\..........\GLX_NV_video_out
.........\....\..........\GLX_OML_swap_method
.........\....\..........\GLX_OML_sync_control
.........\....\..........\GLX_SGIS_blended_overlay
.........\....\..........\GLX_SGIS_color_range
.........\....\..........\GLX_SGIS_multisample
.........\....\..........\GLX_SGIS_shared_multisample
.........\....\..........\GLX_SGIX_fbconfig
.........\....\..........\GLX_SGIX_hyperpipe
.........\....\..........\GLX_SGIX_pbuffer
.........\....\..........\GLX_SGIX_swap_barrier
.........\....\..........\GLX_SGIX_swap_group
.........\....\..........\GLX_SGIX_video_resize
.........\....\..........\GLX_SGIX_visual_select_group
.........\....\..........\GLX_SGI_cushion
.........\....\..........\GLX_SGI_make_current_read
.........\....\..........\GLX_SGI_swap_control
.........\....\..........\GLX_SGI_video_sync
.........\....\..........\GLX_SUN_get_transparent_index
.........\....\..........\GLX_SUN_video_resize
.........\....\..........\GL_3DFX_multisample
.........\....\..........\GL_3DFX_tbuffer
.........\....\..........\GL_3DFX_texture_compression_FXT1
.........\....\..........\GL_AMD_blend_minmax_factor
.........\....\..........\GL_AMD_conservative_depth
.........\....\..........\GL_AMD_debug_output
.........\....\..........\GL_AMD_depth_clamp_separate
.........\....\..........\GL_AMD_draw_buffers_blend
.........\....\..........\GL_AMD_multi_draw_indirect
.........\....\..........\GL_AMD_name_gen_delete
.........\....\..........\GL_AMD_performance_monitor
.........\....\..........\GL_AMD_pinned_memory
.........\....\..........\GL_AMD_query_buffer_object
.........\....\..........\GL_AMD_sample_positions
.........\....\..........\GL_AMD_seamless_cubemap_per_texture
.........\....\..........\GL_AMD_shader_stencil_export
.........\....\..........\GL_AMD_stencil_operation_extended
.........\....\..........\GL_AMD_texture_texture4
.........\....\..........\GL_AMD_transform_feedback3_lines_triangles
.........\....\..........\GL_AMD_vertex_shader_layer
.........\....\..........\GL_AMD_vertex_shader_tessellator
.........\....\..........\GL_AMD_vertex_shader_viewport_index
.........\....\..........\GL_APPLE_aux_depth_stencil
.........\....\..........\GL_APPLE_client_storage
.........\....\..........\GL_APPLE_element_array
.........\....\..........\GL_APPLE_fence
.........\....\..........\GL_APPLE_float_pixels
.........\....\..........\GL_APPLE_flush_buffer_range
.........\....\..........\GL_APPLE_object_purgeable
.........\....\..........\GL_APPLE_pixel_buffer
.........\....\..........\GL_APPLE_rgb_422
.........\....\..........\GL_APPLE_row_bytes
.........\....\..........\GL_APPLE_specular_vector
.........\....\..........\GL_APPLE_texture_range
.........\....\..........\GL_APPLE_transform_hint
.........\....\..........\GL_APPLE_vertex_array_object
.........\....\..........\GL_APPLE_vertex_array_range
.........\....\..........\GL_APPLE_vertex_program_evaluators
.........\....\..........\GL_APPLE_ycbcr_422
.........\....\..........\GL_ARB_arrays_of_arrays
.........\....\..........\GL_ARB_base_instance
.........\....\..........\GL_ARB_blend_func_extended
.........\....\..........\GL_ARB_clear_buffer_object
.........\....\..........\GL_ARB_cl_event
.........\....\..........\GL_ARB_color_buffer_float
.........\....\..........\GL_ARB_compatibility
.........\....\..........\GL_ARB_compressed_texture_pixel_storage
.........\....\..........\GL_ARB_compute_shader
.........\....\..........\GL_ARB_conservative_depth
.........\....\..........\GL_ARB_copy_buffer
.........\....\..........\GL_ARB_copy_image
.........\....\..........\GL_ARB_debug_output
.........\....\..........\GL_ARB_depth_buffer_float
.........\....\..........\GL_ARB_depth_clamp
.........\....\..........\GL_ARB_depth_texture
.........\....\..........\GL_ARB_draw_buffers
.........\....\..........\GL_ARB_draw_buffers_blend
.........\....\..........\GL_ARB_draw_elements_base_vertex
.........\....\..........\GL_ARB_draw_indirect
.........\....\..........\GL_ARB_draw_instanced
.........\....\..........\GL_ARB_ES2_compatibility
.........\....\..........\GL_ARB_ES3_compatibility
.........\....\..........\GL_ARB_explicit_attrib_location
.........\....\..........\GL_ARB_explicit_uniform_location
.........\....\..........\GL_ARB_fragment_coord_conventions
.........\....\..........\GL_ARB_fragment_layer_viewport
.........\....\..........\GL_ARB_fragment_program
.........\....\..........\GL_ARB_fragment_program_shadow
.........\....\..........\GL_ARB_fragment_shader
.........\....\..........\GL_ARB_framebuffer_no_attachments
.........\....\..........\GL_ARB_framebuffer_object
.........\....\..........\GL_ARB_framebuffer_sRGB
.........\....\..........\GL_ARB_geometry_shader4
.........\....\..........\GL_ARB_get_program_binary
.........\....\..........\GL_ARB_gpu_shader5
.........\....\..........\GL_ARB_gpu_shader_fp64
.........\....\..........\GL_ARB_half_float_pixel
.........\....\..........\GL_ARB_half_float_vertex
.........\....\..........\GL_ARB_imaging
.........\....\..........\GL_ARB_instanced_arrays
.........\....\..........\GL_ARB_internalformat_query
.........\....\..........\GL_ARB_internalformat_query2
.........\....\..........\GL_ARB_invalidate_subdata
.........\....\..........\GL_ARB_map_buffer_alignment
.........\....\..........\GL_ARB_map_buffer_range
.........\....\..........\GL_ARB_matrix_palette
.........\....\..........\GL_ARB_multisample
.........\....\..........\GL_ARB_multitexture
.........\....\..........\GL_ARB_multi_draw_indirect
.........\....\..........\GL_ARB_occlusion_query
.........\....\..........\GL_ARB_occlusion_query2
.........\....\..........\GL_ARB_pixel_buffer_object
.........\....\..........\GL_ARB_point_parameters
.........\....\..........\GL_ARB_point_sprite
.........\....\..........\GL_ARB_program_interface_query
.........\....\..........\GL_ARB_provoking_vertex
.........\....\..........\GL_ARB_robustness
.........\....\..........\GL_ARB_robustness_application_isolation
.........\....\..........\GL_ARB_robustness_share_group_isolation
.........\....\..........\GL_ARB_robust_buffer_access_behavior
.........\....\..........\GL_ARB_sampler_objects
.........\....\..........\GL_ARB_sample_shading
.........\....\..........\GL_ARB_seamless_cube_map
.........\....\..........\GL_ARB_separate_shader_objects
.........\....\..........\GL_ARB_shader_atomic_counters
.........\....\..........\GL_ARB_shader_bit_encoding
.........\....\..........\GL_ARB_shader_image_load_store
.........\....\..........\GL_ARB_shader_image_size
.........\....\..........\GL_ARB_shader_objects
.........\....\..........\GL_ARB_shader_precision
.........\....\..........\GL_ARB_shader_stencil_export
.........\....\..........\GL_ARB_shader_storage_buffer_object
.........\....\..........\GL_ARB_shader_subroutine
.........\....\..........\GL_ARB_shader_texture_lod
.........\....\..........\GL_ARB_shading_language_100
.........\....\..........\GL_ARB_shading_language_420pack
.........\....\..........\GL_ARB_shading_language_include
.........\....\..........\GL_ARB_shading_language_packing
.........\....\..........\GL_ARB_shadow
.........\....\..........\GL_ARB_shadow_ambient
.........\....\..........\GL_ARB_stencil_texturing
.........\....\..........\GL_ARB_sync
.........\....\..........\GL_ARB_tessellation_shader
.........\....\..........\GL_ARB_texture_border_clamp
.........\....\..........\GL_ARB_texture_buffer_object
.........\....\..........\GL_ARB_texture_buffer_object_rgb32
.........\....\..........\GL_ARB_texture_buffer_range
.........\....\..........\GL_ARB_texture_compression
.........\....\..........\GL_ARB_texture_compression_bptc
.........\....\..........\GL_ARB_texture_compression_rgtc
.........\....\..........\GL_ARB_texture_cube_map
.........\....\..........\GL_ARB_texture_cube_map_array
.........\....\..........\GL_ARB_texture_env_add
.........\....\..........\GL_ARB_texture_env_combine
.........\....\..........\GL_ARB_texture_env_crossbar
.........\....\..........\GL_ARB_texture_env_dot3
.........\....\..........\GL_ARB_texture_float
.........\....\..........\GL_ARB_texture_gather
.........\....\..........\GL_ARB_texture_mirrored_repeat
.........\....\..........\GL_ARB_texture_multisample
.........\....\..........\GL_ARB_texture_non_power_of_two
.........\....\..........\GL_ARB_texture_query_levels
.........\....\..........\GL_ARB_texture_query_lod
.........\....\..........\GL_ARB_texture_rectangle
.........\....\..........\GL_ARB_texture_rg
.........\....\..........\GL_ARB_texture_rgb10_a2ui
.........\....\..........\GL_ARB_texture_storage
.........\....\..........\GL_ARB_texture_storage_multisample
.........\....\..........\GL_ARB_texture_swizzle
.........\....\..........\GL_ARB_texture_view
.........\....\..........\GL_ARB_timer_query
.........\....\..........\GL_ARB_transform_feedback2
.........\....\..........\GL_ARB_transform_feedback3
.........\....\..........\GL_ARB_transform_feedback_instanced
.........\....\..........\GL_ARB_transpose_matrix
.........\....\..........\GL_ARB_uniform_buffer_object
.........\....\..........\GL_ARB_vertex_array_bgra
.........\....\..........\GL_ARB_vertex_array_object
.........\....\..........\GL_ARB_vertex_attrib_64bit
.........\....\..........\GL_ARB_vertex_attrib_binding
.........\....\..........\GL_ARB_vertex_blend
.........\....\..........\GL_ARB_vertex_buffer_object
.........\....\..........\GL_ARB_vertex_program
.........\....\..........\GL_ARB_vertex_shader
.........\....\..........\GL_ARB_vertex_type_2_10_10_10_rev
.........\....\..........\GL_ARB_viewport_array
.........\....\..........\GL_ARB_window_pos
.........\....\..........\GL_ATIX_point_sprites
.........\....\..........\GL_ATIX_texture_env_combine3
.........\....\..........\GL_ATIX_texture_env_route
.........\....\..........\GL_ATIX_vertex_shader_output_point_size
.........\....\..........\GL_ATI_draw_buffers
.........\....\..........\GL_ATI_element_array
.........\....\..........\GL_ATI_envmap_bumpmap
.........\....\..........\GL_ATI_fragment_shader
.........\....\..........\GL_ATI_map_object_buffer
.........\....\..........\GL_ATI_meminfo
.........\....\..........\GL_ATI_pn_triangles
.........\....\..........\GL_ATI_separate_stencil
.........\....\..........\GL_ATI_shader_texture_lod
.........\....\..........\GL_ATI_texture_compression_3dc
.........\....\..........\GL_ATI_texture_env_combine3
.........\....\..........\GL_ATI_texture_float
.........\....\..........\GL_ATI_texture_mirror_once
.........\....\..........\GL_ATI_text_fragment_shader
.........\....\..........\GL_ATI_vertex_array_object
.........\....\..........\GL_ATI_vertex_attrib_array_object
.........\....\..........\GL_ATI_vertex_streams
.........\....\..........\GL_EXT_422_pixels
.........\....\..........\GL_EXT_abgr
.........\....\..........\GL_EXT_bgra
.........\....\..........\GL_EXT_bindable_uniform
.........\....\..........\GL_EXT_blend_color
.........\....\..........\GL_EXT_blend_equation_separate
.........\....\..........\GL_EXT_blend_func_separate
.........\....\..........\GL_EXT_blend_logic_op
.........\....\..........\GL_EXT_blend_minmax
.........\....\..........\GL_EXT_blend_subtract
.........\....\..........\GL_EXT_Cg_shader
.........\....\..........\GL_EXT_clip_volume_hint
.........\....\..........\GL_EXT_cmyka
.........\....\..........\GL_EXT_color_subtable
.........\....\..........\GL_EXT_compiled_vertex_array
.........\....\..........\GL_EXT_convolution
.........\....\..........\GL_EXT_coordinate_frame
.........\....\..........\GL_EXT_copy_texture
.........\....\..........\GL_EXT_cull_vertex
.........\....\..........\GL_EXT_debug_marker
.........\....\..........\GL_EXT_depth_bounds_test
.........\....\..........\GL_EXT_direct_state_access
.........\....\..........\GL_EXT_draw_buffers2
.........\....\..........\GL_EXT_draw_instanced
.........\....\..........\GL_EXT_draw_range_elements
.........\....\..........\GL_EXT_fog_coord
.........\....\..........\GL_EXT_fragment_lighting
.........\....\..........\GL_EXT_framebuffer_blit
.........\....\..........\GL_EXT_framebuffer_multisample
.........\....\..........\GL_EXT_framebuffer_multisample_blit_scaled
.........\....\..........\GL_EXT_framebuffer_object
.........\....\..........\GL_EXT_framebuffer_sRGB
.........\....\..........\GL_EXT_geometry_shader4
.........\....\..........\GL_EXT_gpu_program_parameters
.........\....\..........\GL_EXT_gpu_shader4
.........\....\..........\GL_EXT_histogram
.........\....\..........\GL_EXT_index_array_formats
.........\....\..........\GL_EXT_index_func
.........\....\..........\GL_EXT_index_material
.........\....\..........\GL_EXT_index_texture
.........\....\..........\GL_EXT_light_texture
.........\....\..........\GL_EXT_misc_attribute
.........\....\..........\GL_EXT_multisample
.........\....\..........\GL_EXT_multi_draw_arrays
.........\....\..........\GL_EXT_packed_depth_stencil
.........\....\..........\GL_EXT_packed_float
.........\....\..........\GL_EXT_packed_pixels
.........\....\..........\GL_EXT_paletted_texture
.........\....\..........\GL_EXT_pixel_buffer_object
.........\....\..........\GL_EXT_pixel_transform
.........\....\..........\GL_EXT_pixel_transform_color_table
.........\....\..........\GL_EXT_point_parameters
.........\....\..........\GL_EXT_polygon_offset
.........\....\..........\GL_EXT_provoking_vertex
.........\....\..........\GL_EXT_rescale_normal
.........\....\..........\GL_EXT_scene_marker
.........\....\..........\GL_EXT_secondary_color
.........\....\..........\GL_EXT_separate_shader_objects
.........\....\..........\GL_EXT_separate_specular_color
.........\....\..........\GL_EXT_shader_image_load_store
.........\....\..........\GL_EXT_shadow_funcs
.........\....\..........\GL_EXT_shared_texture_palette
.........\....\..........\GL_EXT_stencil_clear_tag
.........\....\..........\GL_EXT_stencil_two_side
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.........\....\..........\GL_EXT_subtexture
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.........\....\..........\GL_EXT_texture3D
.........\....\..........\GL_EXT_texture_array
.........\....\..........\GL_EXT_texture_buffer_object
.........\....\..........\GL_EXT_texture_compression_dxt1
.........\....\..........\GL_EXT_texture_compression_latc
.........\....\..........\GL_EXT_texture_compression_rgtc
.........\....\..........\GL_EXT_texture_compression_s3tc
.........\....\..........\GL_EXT_texture_cube_map
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.........\....\..........\GL_EXT_texture_env
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.........\....\..........\GL_INGR_interlace_read
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.........\....\..........\GL_NVX_gpu_memory_info
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.........\....\..........\GL_WIN_phong_shading
.........\....\..........\GL_WIN_specular_fog
.........\....\..........\GL_WIN_swap_hint
.........\....\..........\WGL_3DFX_multisample
.........\....\..........\WGL_3DL_stereo_control
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.........\....\..........\WGL_EXT_create_context_es2_profile
.........\....\..........\WGL_EXT_create_context_es_profile
.........\....\..........\WGL_EXT_depth_float
.........\....\..........\WGL_EXT_display_color_table
.........\....\..........\WGL_EXT_extensions_string
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.........\....\..........\WGL_EXT_make_current_read
.........\....\..........\WGL_EXT_multisample
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.........\....\..........\WGL_EXT_swap_control
.........\....\..........\WGL_EXT_swap_control_tear
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.........\....\..........\WGL_I3D_genlock
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.........\....\..........\WGL_I3D_swap_frame_usage
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.........\....\..........\WGL_NV_DX_interop
.........\....\..........\WGL_NV_DX_interop2
.........\....\..........\WGL_NV_float_buffer
.........\....\..........\WGL_NV_gpu_affinity
.........\....\..........\WGL_NV_multisample_coverage
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.........\....\..........\WGL_NV_render_depth_texture
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.........\....\..........\WGL_NV_video_capture
.........\....\..........\WGL_NV_video_output
.........\....\..........\WGL_OML_sync_control
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