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aras-p-glsl-optimizer-f2217b0
  • Classification:Graph program - OpenGL
  • Development Tool:Others
  • Sise:1.84 MB
  • Upload time:2012/9/24 20:22:24
  • Uploader:medo_boss
  • Download Statistics:
Description
source code for GLSL optimizer




File list:
aras-p-glsl-optimizer-f2217b0
............................\contrib
............................\.......\glslopt
............................\.......\.......\glslopt.bdgcfg
............................\.......\.......\glslopt.sln
............................\.......\.......\glslopt.vcproj
............................\.......\.......\Main.cpp
............................\.......\.......\Makefile
............................\.......\.......\Readme
............................\.......\.......\SourceFiles
............................\.......\staticlib
............................\.......\.........\Build
............................\.......\.........\.....\Tool
............................\.......\.........\.....\....\glsloptlib.bdgcfg
............................\.......\.........\.....\....\glsloptlib.vcproj
............................\.......\.........\.....\....\SourceFiles
............................\include
............................\.......\c99
............................\.......\...\inttypes.h
............................\.......\...\stdbool.h
............................\.......\...\stdint.h
............................\.......\GL
............................\.......\..\gl.h
............................\.......\..\glext.h
............................\src
............................\...\getopt
............................\...\......\getopt.h
............................\...\......\getopt_long.c
............................\...\......\SConscript
............................\...\glsl
............................\...\....\builtins
............................\...\....\........\ir
............................\...\....\........\..\abs
............................\...\....\........\..\acos
............................\...\....\........\..\acosh
............................\...\....\........\..\all
............................\...\....\........\..\any
............................\...\....\........\..\asin
............................\...\....\........\..\asinh
............................\...\....\........\..\atan
............................\...\....\........\..\atanh
............................\...\....\........\..\ceil
............................\...\....\........\..\clamp
............................\...\....\........\..\cos
............................\...\....\........\..\cosh
............................\...\....\........\..\cross
............................\...\....\........\..\degrees
............................\...\....\........\..\dFdx
............................\...\....\........\..\dFdy
............................\...\....\........\..\distance
............................\...\....\........\..\dot
............................\...\....\........\..\equal
............................\...\....\........\..\exp
............................\...\....\........\..\exp2
............................\...\....\........\..\faceforward
............................\...\....\........\..\floor
............................\...\....\........\..\fract
............................\...\....\........\..\ftransform
............................\...\....\........\..\fwidth
............................\...\....\........\..\greaterThan
............................\...\....\........\..\greaterThanEqual
............................\...\....\........\..\inversesqrt
............................\...\....\........\..\length
............................\...\....\........\..\lessThan
............................\...\....\........\..\lessThanEqual
............................\...\....\........\..\log
............................\...\....\........\..\log2
............................\...\....\........\..\matrixCompMult
............................\...\....\........\..\max
............................\...\....\........\..\min
............................\...\....\........\..\mix
............................\...\....\........\..\mod
............................\...\....\........\..\modf
............................\...\....\........\..\noise1
............................\...\....\........\..\noise2
............................\...\....\........\..\noise3
............................\...\....\........\..\noise4
............................\...\....\........\..\normalize
............................\...\....\........\..\not
............................\...\....\........\..\notEqual
............................\...\....\........\..\outerProduct
............................\...\....\........\..\pow
............................\...\....\........\..\radians
............................\...\....\........\..\reflect
............................\...\....\........\..\refract
............................\...\....\........\..\round
............................\...\....\........\..\roundEven
............................\...\....\........\..\sign
............................\...\....\........\..\sin
............................\...\....\........\..\sinh
............................\...\....\........\..\smoothstep
............................\...\....\........\..\sqrt
............................\...\....\........\..\step
............................\...\....\........\..\tan
............................\...\....\........\..\tanh
............................\...\....\........\..\transpose
............................\...\....\........\..\trunc
............................\...\....\........\profiles
............................\...\....\........\........\100.frag
............................\...\....\........\........\100.vert
............................\...\....\........\........\110.frag
............................\...\....\........\........\110.vert
............................\...\....\........\........\120.frag
............................\...\....\........\........\120.vert
............................\...\....\........\........\130.frag
............................\...\....\........\........\130.vert
............................\...\....\........\........\ARB_shader_texture_lod.frag
............................\...\....\........\........\ARB_shader_texture_lod.vert
............................\...\....\........\........\ARB_texture_rectangle.frag
............................\...\....\........\........\ARB_texture_rectangle.vert
............................\...\....\........\........\EXT_shader_texture_lod.frag
............................\...\....\........\........\EXT_shader_texture_lod.vert
............................\...\....\........\........\EXT_texture_array.frag
............................\...\....\........\........\EXT_texture_array.vert
............................\...\....\........\........\OES_standard_derivatives.frag
............................\...\....\........\........\OES_texture_3D.frag
............................\...\....\........\........\OES_texture_3D.vert
............................\...\....\........\tools
............................\...\....\........\.....\generate_builtins.py
............................\...\....\........\.....\generate_matrixCompMultGLSL.py
............................\...\....\........\.....\generate_outerProductGLSL.py
............................\...\....\........\.....\generate_transposeGLSL.py
............................\...\....\........\.....\texture_builtins.py
............................\...\....\glcpp
............................\...\....\.....\tests
............................\...\....\.....\.....\000-content-with-spaces.c
............................\...\....\.....\.....\000-content-with-spaces.c.expected
............................\...\....\.....\.....\001-define.c
............................\...\....\.....\.....\001-define.c.expected
............................\...\....\.....\.....\002-define-chain.c
............................\...\....\.....\.....\002-define-chain.c.expected
............................\...\....\.....\.....\003-define-chain-reverse.c
............................\...\....\.....\.....\003-define-chain-reverse.c.expected
............................\...\....\.....\.....\004-define-recursive.c
............................\...\....\.....\.....\004-define-recursive.c.expected
............................\...\....\.....\.....\005-define-composite-chain.c
............................\...\....\.....\.....\005-define-composite-chain.c.expected
............................\...\....\.....\.....\006-define-composite-chain-reverse.c
............................\...\....\.....\.....\006-define-composite-chain-reverse.c.expected
............................\...\....\.....\.....\007-define-composite-recursive.c
............................\...\....\.....\.....\007-define-composite-recursive.c.expected
............................\...\....\.....\.....\008-define-empty.c
............................\...\....\.....\.....\008-define-empty.c.expected
............................\...\....\.....\.....\009-undef.c
............................\...\....\.....\.....\009-undef.c.expected
............................\...\....\.....\.....\010-undef-re-define.c
............................\...\....\.....\.....\010-undef-re-define.c.expected
............................\...\....\.....\.....\011-define-func-empty.c
............................\...\....\.....\.....\011-define-func-empty.c.expected
............................\...\....\.....\.....\012-define-func-no-args.c
............................\...\....\.....\.....\012-define-func-no-args.c.expected
............................\...\....\.....\.....\013-define-func-1-arg-unused.c
............................\...\....\.....\.....\013-define-func-1-arg-unused.c.expected
............................\...\....\.....\.....\014-define-func-2-arg-unused.c
............................\...\....\.....\.....\014-define-func-2-arg-unused.c.expected
............................\...\....\.....\.....\015-define-object-with-parens.c
............................\...\....\.....\.....\015-define-object-with-parens.c.expected
............................\...\....\.....\.....\016-define-func-1-arg.c
............................\...\....\.....\.....\016-define-func-1-arg.c.expected
............................\...\....\.....\.....\017-define-func-2-args.c
............................\...\....\.....\.....\017-define-func-2-args.c.expected
............................\...\....\.....\.....\018-define-func-macro-as-parameter.c
............................\...\....\.....\.....\018-define-func-macro-as-parameter.c.expected
............................\...\....\.....\.....\019-define-func-1-arg-multi.c
............................\...\....\.....\.....\019-define-func-1-arg-multi.c.expected
............................\...\....\.....\.....\020-define-func-2-arg-multi.c
............................\...\....\.....\.....\020-define-func-2-arg-multi.c.expected
............................\...\....\.....\.....\021-define-func-compose.c
............................\...\....\.....\.....\021-define-func-compose.c.expected
............................\...\....\.....\.....\022-define-func-arg-with-parens.c
............................\...\....\.....\.....\022-define-func-arg-with-parens.c.expected
............................\...\....\.....\.....\023-define-extra-whitespace.c
............................\...\....\.....\.....\023-define-extra-whitespace.c.expected
............................\...\....\.....\.....\024-define-chain-to-self-recursion.c
............................\...\....\.....\.....\024-define-chain-to-self-recursion.c.expected
............................\...\....\.....\.....\025-func-macro-as-non-macro.c
............................\...\....\.....\.....\025-func-macro-as-non-macro.c.expected
............................\...\....\.....\.....\026-define-func-extra-newlines.c
............................\...\....\.....\.....\026-define-func-extra-newlines.c.expected
............................\...\....\.....\.....\027-define-chain-obj-to-func.c
............................\...\....\.....\.....\027-define-chain-obj-to-func.c.expected
............................\...\....\.....\.....\028-define-chain-obj-to-non-func.c
............................\...\....\.....\.....\028-define-chain-obj-to-non-func.c.expected
............................\...\....\.....\.....\029-define-chain-obj-to-func-with-args.c
............................\...\....\.....\.....\029-define-chain-obj-to-func-with-args.c.expected
............................\...\....\.....\.....\030-define-chain-obj-to-func-compose.c
............................\...\....\.....\.....\030-define-chain-obj-to-func-compose.c.expected
............................\...\....\.....\.....\031-define-chain-func-to-func-compose.c
............................\...\....\.....\.....\031-define-chain-func-to-func-compose.c.expected
............................\...\....\.....\.....\032-define-func-self-recurse.c
............................\...\....\.....\.....\032-define-func-self-recurse.c.expected
............................\...\....\.....\.....\033-define-func-self-compose.c
............................\...\....\.....\.....\033-define-func-self-compose.c.expected
............................\...\....\.....\.....\034-define-func-self-compose-non-func.c
............................\...\....\.....\.....\034-define-func-self-compose-non-func.c.expected
............................\...\....\.....\.....\035-define-func-self-compose-non-func-multi-token-argument.c
............................\...\....\.....\.....\035-define-func-self-compose-non-func-multi-token-argument.c.expected
............................\...\....\.....\.....\036-define-func-non-macro-multi-token-argument.c
............................\...\....\.....\.....\036-define-func-non-macro-multi-token-argument.c.expected
............................\...\....\.....\.....\037-finalize-unexpanded-macro.c
............................\...\....\.....\.....\037-finalize-unexpanded-macro.c.expected
............................\...\....\.....\.....\038-func-arg-with-commas.c
............................\...\....\.....\.....\038-func-arg-with-commas.c.expected
............................\...\....\.....\.....\039-func-arg-obj-macro-with-comma.c
............................\...\....\.....\.....\039-func-arg-obj-macro-with-comma.c.expected
............................\...\....\.....\.....\040-token-pasting.c
............................\...\....\.....\.....\040-token-pasting.c.expected
............................\...\....\.....\.....\041-if-0.c
............................\...\....\.....\.....\041-if-0.c.expected
............................\...\....\.....\.....\042-if-1.c
............................\...\....\.....\.....\042-if-1.c.expected
............................\...\....\.....\.....\043-if-0-else.c
............................\...\....\.....\.....\043-if-0-else.c.expected
............................\...\....\.....\.....\044-if-1-else.c
............................\...\....\.....\.....\044-if-1-else.c.expected
............................\...\....\.....\.....\045-if-0-elif.c
............................\...\....\.....\.....\045-if-0-elif.c.expected
............................\...\....\.....\.....\046-if-1-elsif.c
............................\...\....\.....\.....\046-if-1-elsif.c.expected
............................\...\....\.....\.....\047-if-elif-else.c
............................\...\....\.....\.....\047-if-elif-else.c.expected
............................\...\....\.....\.....\048-if-nested.c
............................\...\....\.....\.....\048-if-nested.c.expected
............................\...\....\.....\.....\049-if-expression-precedence.c
............................\...\....\.....\.....\049-if-expression-precedence.c.expected
............................\...\....\.....\.....\050-if-defined.c
............................\...\....\.....\.....\050-if-defined.c.expected
............................\...\....\.....\.....\051-if-relational.c
............................\...\....\.....\.....\051-if-relational.c.expected
............................\...\....\.....\.....\052-if-bitwise.c
............................\...\....\.....\.....\052-if-bitwise.c.expected
............................\...\....\.....\.....\053-if-divide-and-shift.c
............................\...\....\.....\.....\053-if-divide-and-shift.c.expected
............................\...\....\.....\.....\054-if-with-macros.c
............................\...\....\.....\.....\054-if-with-macros.c.expected
............................\...\....\.....\.....\055-define-chain-obj-to-func-parens-in-text.c
............................\...\....\.....\.....\055-define-chain-obj-to-func-parens-in-text.c.expected
............................\...\....\.....\.....\056-macro-argument-with-comma.c
............................\...\....\.....\.....\056-macro-argument-with-comma.c.expected
............................\...\....\.....\.....\057-empty-arguments.c
............................\...\....\.....\.....\057-empty-arguments.c.expected
............................\...\....\.....\.....\058-token-pasting-empty-arguments.c
............................\...\....\.....\.....\058-token-pasting-empty-arguments.c.expected
............................\...\....\.....\.....\059-token-pasting-integer.c
............................\...\....\.....\.....\059-token-pasting-integer.c.expected
............................\...\....\.....\.....\060-left-paren-in-macro-right-paren-in-text.c
............................\...\....\.....\.....\060-left-paren-in-macro-right-paren-in-text.c.expected
............................\...\....\.....\.....\061-define-chain-obj-to-func-multi.c
............................\...\....\.....\.....\061-define-chain-obj-to-func-multi.c.expected
............................\...\....\.....\.....\062-if-0-skips-garbage.c
............................\...\....\.....\.....\062-if-0-skips-garbage.c.expected
............................\...\....\.....\.....\063-comments.c
............................\...\....\.....\.....\063-comments.c.expected
............................\...\....\.....\.....\064-version.c
............................\...\....\.....\.....\064-version.c.expected
............................\...\....\.....\.....\065-if-defined-parens.c
............................\...\....\.....\.....\065-if-defined-parens.c.expected
............................\...\....\.....\.....\066-if-nospace-expression.c
............................\...\....\.....\.....\066-if-nospace-expression.c.expected
............................\...\....\.....\.....\067-nested-ifdef-ifndef.c
............................\...\....\.....\.....\067-nested-ifdef-ifndef.c.expected
............................\...\....\.....\.....\068-accidental-pasting.c
............................\...\....\.....\.....\068-accidental-pasting.c.expected
............................\...\....\.....\.....\069-repeated-argument.c
............................\...\....\.....\.....\069-repeated-argument.c.expected
............................\...\....\.....\.....\070-undefined-macro-in-expression.c
............................\...\....\.....\.....\070-undefined-macro-in-expression.c.expected
............................\...\....\.....\.....\071-punctuator.c
............................\...\....\.....\.....\071-punctuator.c.expected
............................\...\....\.....\.....\072-token-pasting-same-line.c
............................\...\....\.....\.....\072-token-pasting-same-line.c.expected
............................\...\....\.....\.....\073-if-in-ifdef.c
............................\...\....\.....\.....\073-if-in-ifdef.c.expected
............................\...\....\.....\.....\074-elif-undef.c
............................\...\....\.....\.....\074-elif-undef.c.expected
............................\...\....\.....\.....\075-elif-elif-undef.c
............................\...\....\.....\.....\075-elif-elif-undef.c.expected
............................\...\....\.....\.....\076-elif-undef-nested.c
............................\...\....\.....\.....\076-elif-undef-nested.c.expected
............................\...\....\.....\.....\077-else-without-if.c
............................\...\....\.....\.....\077-else-without-if.c.expected
............................\...\....\.....\.....\078-elif-without-if.c
............................\...\....\.....\.....\078-elif-without-if.c.expected
............................\...\....\.....\.....\079-endif-without-if.c
............................\...\....\.....\.....\079-endif-without-if.c.expected
............................\...\....\.....\.....\080-if-without-expression.c
............................\...\....\.....\.....\080-if-without-expression.c.expected
............................\...\....\.....\.....\081-elif-without-expression.c
............................\...\....\.....\.....\081-elif-without-expression.c.expected
............................\...\....\.....\.....\082-invalid-paste.c
............................\...\....\.....\.....\082-invalid-paste.c.expected
............................\...\....\.....\.....\083-unterminated-if.c
............................\...\....\.....\.....\083-unterminated-if.c.expected
............................\...\....\.....\.....\084-unbalanced-parentheses.c
............................\...\....\.....\.....\085-incorrect-argument-count.c
............................\...\....\.....\.....\085-incorrect-argument-count.c.expected
............................\...\....\.....\.....\086-reserved-macro-names.c
............................\...\....\.....\.....\086-reserved-macro-names.c.expected
............................\...\....\.....\.....\087-if-comments.c
............................\...\....\.....\.....\087-if-comments.c.expected
............................\...\....\.....\.....\088-redefine-macro-legitimate.c
............................\...\....\.....\.....\088-redefine-macro-legitimate.c.expected
............................\...\....\.....\.....\089-redefine-macro-error.c
............................\...\....\.....\.....\089-redefine-macro-error.c.expected
............................\...\....\.....\.....\090-hash-error.c
............................\...\....\.....\.....\090-hash-error.c.expected
............................\...\....\.....\.....\091-hash-line.c
............................\...\....\.....\.....\091-hash-line.c.expected
............................\...\....\.....\.....\092-redefine-macro-error-2.c
............................\...\....\.....\.....\092-redefine-macro-error-2.c.expected
............................\...\....\.....\.....\093-divide-by-zero.c
............................\...\....\.....\.....\094-divide-by-zero-short-circuit.c
............................\...\....\.....\.....\095-recursive-define.c
............................\...\....\.....\.....\099-c99-example.c
............................\...\....\.....\.....\099-c99-example.c.expected
............................\...\....\.....\.....\glcpp-test
............................\...\....\.....\.gitignore
............................\...\....\.....\glcpp-lex.c
............................\...\....\.....\glcpp-lex.l
............................\...\....\.....\glcpp-parse.c
............................\...\....\.....\glcpp-parse.h
............................\...\....\.....\glcpp-parse.y
............................\...\....\.....\glcpp.c
............................\...\....\.....\glcpp.h
............................\...\....\.....\pp.c
............................\...\....\.....\README
............................\...\....\msvc
............................\...\....\....\.gitignore
............................\...\....\....\mesaglsl2.sln
............................\...\....\....\mesaglsl2.vcproj
............................\...\....\xcode
............................\...\....\.....\mesaglsl2.xcodeproj
............................\...\....\.....\...................\project.pbxproj
............................\...\....\.dir-locals.el
............................\...\....\.gitignore
............................\...\....\ast.h
............................\...\....\ast_expr.cpp
............................\...\....\ast_function.cpp
............................\...\....\ast_to_hir.cpp
............................\...\....\ast_type.cpp
............................\...\....\autogen.sh
............................\...\....\builtin_function.cpp
............................\...\....\builtin_stubs.cpp
............................\...\....\builtin_types.h
............................\...\....\builtin_variables.h
............................\...\....\glsl_lexer.cpp
............................\...\....\glsl_lexer.ll
............................\...\....\glsl_optimizer.cpp
............................\...\....\glsl_optimizer.h
............................\...\....\glsl_parser.cpp
............................\...\....\glsl_parser.h
............................\...\....\glsl_parser.yy
............................\...\....\glsl_parser_extras.cpp
............................\...\....\glsl_parser_extras.h
............................\...\....\glsl_symbol_table.cpp
............................\...\....\glsl_symbol_table.h
............................\...\....\glsl_types.cpp
............................\...\....\glsl_types.h
............................\...\....\hir_field_selection.cpp
............................\...\....\ir.cpp
............................\...\....\ir.h
............................\...\....\ir_basic_block.cpp
............................\...\....\ir_basic_block.h
............................\...\....\ir_clone.cpp
............................\...\....\ir_constant_expression.cpp
............................\...\....\ir_expression_flattening.cpp
............................\...\....\ir_expression_flattening.h
............................\...\....\ir_function.cpp
............................\...\....\ir_function_can_inline.cpp
............................\...\....\ir_function_detect_recursion.cpp
............................\...\....\ir_function_inlining.h
............................\...\....\ir_hierarchical_visitor.cpp
............................\...\....\ir_hierarchical_visitor.h
............................\...\....\ir_hv_accept.cpp
............................\...\....\ir_import_prototypes.cpp
............................\...\....\ir_optimization.h
............................\...\....\ir_print_glsl_visitor.cpp
............................\...\....\ir_print_glsl_visitor.h
............................\...\....\ir_print_visitor.cpp
............................\...\....\ir_print_visitor.h
............................\...\....\ir_reader.cpp
............................\...\....\ir_reader.h
............................\...\....\ir_rvalue_visitor.cpp
............................\...\....\ir_rvalue_visitor.h
............................\...\....\ir_set_program_inouts.cpp
............................\...\....\ir_unused_structs.cpp
............................\...\....\ir_unused_structs.h
............................\...\....\ir_validate.cpp
............................\...\....\ir_variable.cpp
............................\...\....\ir_variable_refcount.cpp
............................\...\....\ir_variable_refcount.h
............................\...\....\ir_visitor.h
............................\...\....\linker.cpp
............................\...\....\linker.h
............................\...\....\link_functions.cpp
............................\...\....\list.h
............................\...\....\loop_analysis.cpp
............................\...\....\loop_analysis.h
............................\...\....\loop_controls.cpp
............................\...\....\loop_unroll.cpp
............................\...\....\lower_discard.cpp
............................\...\....\lower_if_to_cond_assign.cpp
............................\...\....\lower_instructions.cpp
............................\...\....\lower_jumps.cpp
............................\...\....\lower_mat_op_to_vec.cpp
............................\...\....\lower_noise.cpp
............................\...\....\lower_texture_projection.cpp
............................\...\....\lower_variable_index_to_cond_assign.cpp
............................\...\....\lower_vector.cpp
............................\...\....\lower_vec_index_to_cond_assign.cpp
............................\...\....\lower_vec_index_to_swizzle.cpp
............................\...\....\main.cpp
............................\...\....\Makefile
............................\...\....\Makefile.template
............................\...\....\opt_algebraic.cpp
............................\...\....\opt_constant_folding.cpp
............................\...\....\opt_constant_propagation.cpp
............................\...\....\opt_constant_variable.cpp
............................\...\....\opt_copy_propagation.cpp
............................\...\....\opt_copy_propagation_elements.cpp
............................\...\....\opt_dead_code.cpp
............................\...\....\opt_dead_code_local.cpp
............................\...\....\opt_dead_functions.cpp
............................\...\....\opt_discard_simplification.cpp
............................\...\....\opt_function_inlining.cpp
............................\...\....\opt_if_simplification.cpp
............................\...\....\opt_noop_swizzle.cpp
............................\...\....\opt_redundant_jumps.cpp
............................\...\....\opt_structure_splitting.cpp
............................\...\....\opt_swizzle_swizzle.cpp
............................\...\....\opt_tree_grafting.cpp
............................\...\....\program.h
............................\...\....\ralloc.c
............................\...\....\ralloc.h
............................\...\....\README
............................\...\....\SConscript
............................\...\....\standalone_scaffolding.cpp
............................\...\....\standalone_scaffolding.h
............................\...\....\strtod.c
............................\...\....\strtod.h
............................\...\....\s_expression.cpp
............................\...\....\s_expression.h
............................\...\....\TODO
............................\...\mapi
............................\...\....\glapi
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............................\...\....\.....\glthread.h
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............................\...\....\....\u_compiler.h
............................\...\....\....\u_current.h
............................\...\....\....\u_thread.h
............................\...\mesa
............................\...\....\main
............................\...\....\....\.gitignore
............................\...\....\....\compiler.h
............................\...\....\....\config.h
............................\...\....\....\context.h
............................\...\....\....\core.h
............................\...\....\....\dd.h
............................\...\....\....\extensions.h
............................\...\....\....\formats.h
............................\...\....\....\glheader.h
............................\...\....\....\imports.h
............................\...\....\....\macros.h
............................\...\....\....\mfeatures.h
............................\...\....\....\mtypes.h
............................\...\....\....\shaderobj.h
............................\...\....\....\simple_list.h
............................\...\....\....\uniforms.h
............................\...\....\....\version.h
............................\...\....\math
............................\...\....\....\m_matrix.h
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............................\...\....\.......\.gitignore
............................\...\....\.......\hash_table.c
............................\...\....\.......\hash_table.h
............................\...\....\.......\ir_to_mesa.h
............................\...\....\.......\prog_instruction.h
............................\...\....\.......\prog_parameter.h
............................\...\....\.......\prog_statevars.h
............................\...\....\.......\prog_uniform.h
............................\...\....\.......\symbol_table.c
............................\...\....\.......\symbol_table.h
............................\...\....\.gitignore
............................\tests
............................\.....\fragment
............................\.....\........\array-const-in.txt
............................\.....\........\array-const-inES.txt
............................\.....\........\array-const-ir.txt
............................\.....\........\array-const-irES.txt
............................\.....\........\array-const-out.txt
............................\.....\........\array-const-outES.txt
............................\.....\........\array-constconst-in.txt
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............................\.....\........\array-constconst-ir.txt
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............................\.....\........\array-constconst-out.txt
............................\.....\........\array-constconst-outES.txt
............................\.....\........\ast-in.txt
............................\.....\........\ast-ir.txt
............................\.....\........\ast-out.txt
............................\.....\........\basic-in.txt
............................\.....\........\basic-inES.txt
............................\.....\........\basic-ir.txt
............................\.....\........\basic-irES.txt
............................\.....\........\basic-out.txt
............................\.....\........\basic-outES.txt
............................\.....\........\bug-global-init-in.txt
............................\.....\........\bug-global-init-ir.txt
............................\.....\........\bug-global-init-out.txt
............................\.....\........\bug-loop-null-from-in.txt
............................\.....\........\bug-loop-null-from-ir.txt
............................\.....\........\bug-loop-null-from-out.txt
............................\.....\........\bug-op-parens-in.txt
............................\.....\........\bug-op-parens-ir.txt
............................\.....\........\bug-op-parens-out.txt
............................\.....\........\complex-alphabumpspec-in.txt
............................\.....\........\complex-alphabumpspec-ir.txt
............................\.....\........\complex-alphabumpspec-out.txt
............................\.....\........\complex-collectshadows-in.txt
............................\.....\........\complex-collectshadows-inES.txt
............................\.....\........\complex-collectshadows-ir.txt
............................\.....\........\complex-collectshadows-irES.txt
............................\.....\........\complex-collectshadows-out.txt
............................\.....\........\complex-collectshadows-outES.txt
............................\.....\........\complex-flare-in.txt
............................\.....\........\complex-flare-inES.txt
............................\.....\........\complex-flare-ir.txt
............................\.....\........\complex-flare-irES.txt
............................\.....\........\complex-flare-out.txt
............................\.....\........\complex-flare-outES.txt
............................\.....\........\complex-fxaa-preset1-in.txt
............................\.....\........\complex-fxaa-preset1-ir.txt
............................\.....\........\complex-fxaa-preset1-out.txt
............................\.....\........\complex-fxaa-preset3-in.txt
............................\.....\........\complex-fxaa-preset3-ir.txt
............................\.....\........\complex-fxaa-preset3-out.txt
............................\.....\........\complex-fxaa3-11-consolepc-in.txt
............................\.....\........\complex-fxaa3-11-consolepc-inES.txt
............................\.....\........\complex-fxaa3-11-consolepc-ir.txt
............................\.....\........\complex-fxaa3-11-consolepc-irES.txt
............................\.....\........\complex-fxaa3-11-consolepc-out.txt
............................\.....\........\complex-fxaa3-11-consolepc-outES.txt
............................\.....\........\complex-fxaa3-11-pc39-in.txt
............................\.....\........\complex-fxaa3-11-pc39-inES.txt
............................\.....\........\complex-fxaa3-11-pc39-ir.txt
............................\.....\........\complex-fxaa3-11-pc39-irES.txt
............................\.....\........\complex-fxaa3-11-pc39-out.txt
............................\.....\........\complex-fxaa3-11-pc39-outES.txt
............................\.....\........\complex-particle-in.txt
............................\.....\........\complex-particle-inES.txt
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............................\.....\........\complex-particle-irES.txt
............................\.....\........\complex-particle-out.txt
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............................\.....\........\complex-prepasslight-in.txt
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............................\.....\........\complex-prepasslight-ir.txt
............................\.....\........\complex-prepasslight-irES.txt
............................\.....\........\complex-prepasslight-out.txt
............................\.....\........\complex-prepasslight-outES.txt
............................\.....\........\complex-treeleaf-in.txt
............................\.....\........\complex-treeleaf-inES.txt
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............................\.....\........\complex-treeleafloop-inES.txt
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............................\.....\........\complex-treeleafloop-outES.txt
............................\.....\........\derivatives-in.txt
............................\.....\........\derivatives-inES.txt
............................\.....\........\derivatives-ir.txt
............................\.....\........\derivatives-irES.txt
............................\.....\........\derivatives-out.txt
............................\.....\........\derivatives-outES.txt
............................\.....\........\estest1-in.txt
............................\.....\........\estest1-ir.txt
............................\.....\........\estest1-out.txt
............................\.....\........\in-struct-ret-vals-in.txt
............................\.....\........\in-struct-ret-vals-inES.txt
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............................\.....\........\in-vals-ret-vals-inES.txt
............................\.....\........\in-vals-ret-vals-irES.txt
............................\.....\........\in-vals-ret-vals-outES.txt
............................\.....\........\intrinsics-in.txt
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............................\.....\........\intrinsics-ir.txt
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............................\.....\........\intrinsics-out.txt
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............................\.....\........\loop-for-inES.txt
............................\.....\........\loop-for-irES.txt
............................\.....\........\loop-for-outES.txt
............................\.....\........\loop-forafterdiscard-inES.txt
............................\.....\........\loop-forafterdiscard-irES.txt
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............................\.....\........\loop-forarounddiscard-inES.txt
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............................\.....\........\loop-forunbounded-inES.txt
............................\.....\........\loop-forunbounded-irES.txt
............................\.....\........\loop-forunbounded-outES.txt
............................\.....\........\opt-copyprop-struct-in.txt
............................\.....\........\opt-copyprop-struct-ir.txt
............................\.....\........\opt-copyprop-struct-out.txt
............................\.....\........\opt-copypropelems-swizzle-in.txt
............................\.....\........\opt-copypropelems-swizzle-ir.txt
............................\.....\........\opt-copypropelems-swizzle-out.txt
............................\.....\........\opt-deadcode-in.txt
............................\.....\........\opt-deadcode-ir.txt
............................\.....\........\opt-deadcode-out.txt
............................\.....\........\opt-deadcodestruct-in.txt
............................\.....\........\opt-deadcodestruct-ir.txt
............................\.....\........\opt-deadcodestruct-out.txt
............................\.....\........\opt-grafting-precision-inES.txt
............................\.....\........\opt-grafting-precision-irES.txt
............................\.....\........\opt-grafting-precision-outES.txt
............................\.....\........\opt-inline-inoutstruct-in.txt
............................\.....\........\opt-inline-inoutstruct-ir.txt
............................\.....\........\opt-inline-inoutstruct-out.txt
............................\.....\........\opt-vec-var-index-in.txt
............................\.....\........\opt-vec-var-index-ir.txt
............................\.....\........\opt-vec-var-index-out.txt
............................\.....\........\pp-basic-in.txt
............................\.....\........\pp-basic-ir.txt
............................\.....\........\pp-basic-out.txt
............................\.....\........\prec-inlineexpr1-inES.txt
............................\.....\........\prec-inlineexpr1-irES.txt
............................\.....\........\prec-inlineexpr1-outES.txt
............................\.....\........\prec-inlineexpr2-inES.txt
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............................\.....\........\prec-temps-inES.txt
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............................\.....\........\prec-tempssimple-inES.txt
............................\.....\........\prec-tempssimple-irES.txt
............................\.....\........\prec-tempssimple-outES.txt
............................\.....\........\struct-array-var-index-in.txt
............................\.....\........\struct-array-var-index-ir.txt
............................\.....\........\struct-array-var-index-out.txt
............................\.....\........\struct-unused-in.txt
............................\.....\........\struct-unused-ir.txt
............................\.....\........\struct-unused-out.txt
............................\.....\........\swizzle-writemask-in.txt
............................\.....\........\swizzle-writemask-ir.txt
............................\.....\........\swizzle-writemask-out.txt
............................\.....\........\syntax-inES.txt
............................\.....\........\syntax-irES.txt
............................\.....\........\syntax-outES.txt
............................\.....\........\ternary-in.txt
............................\.....\........\ternary-inES.txt
............................\.....\........\ternary-ir.txt
............................\.....\........\ternary-irES.txt
............................\.....\........\ternary-out.txt
............................\.....\........\ternary-outES.txt
............................\.....\........\ternary-vec4-in.txt
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............................\.....\........\tex2dlod-in.txt
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............................\.....\........\tex2dlod-irES.txt
............................\.....\........\tex2dlod-out.txt
............................\.....\........\tex2dlod-outES.txt
............................\.....\........\types-writemask-in.txt
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............................\.....\........\types-writemask-out.txt
............................\.....\........\unity-Bumped_Diffuse-in.txt
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............................\.....\........\unity-Bumped_Specular-in.txt
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............................\.....\........\unity-Bumped_Specular2-out.txt
............................\.....\........\unity-currently_adapted-in.txt
............................\.....\........\unity-currently_adapted-ir.txt
............................\.....\........\unity-currently_adapted-out.txt
............................\.....\........\unity-Decal-in.txt
............................\.....\........\unity-Decal-ir.txt
............................\.....\........\unity-Decal-out.txt
............................\.....\........\unity-Decal1-in.txt
............................\.....\........\unity-Decal1-ir.txt
............................\.....\........\unity-Decal1-out.txt
............................\.....\........\unity-Decal2-in.txt
............................\.....\........\unity-Decal2-ir.txt
............................\.....\........\unity-Decal2-out.txt
............................\.....\........\unity-Diffuse-in.txt
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............................\.....\........\unity-Diffuse1-in.txt
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............................\.....\........\unity-Diffuse2-in.txt
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............................\.....\........\unity-Diffuse2-out.txt
............................\.....\........\unity-Diffuse_Alpha_Shadowed_ZWrite-in.txt
............................\.....\........\unity-Diffuse_Alpha_Shadowed_ZWrite-ir.txt
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............................\.....\........\unity-Diffuse_Detail-in.txt
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............................\.....\........\unity-FX_Glass_Stained_BumpDistort-in.txt
............................\.....\........\unity-FX_Glass_Stained_BumpDistort-ir.txt
............................\.....\........\unity-FX_Glass_Stained_BumpDistort-out.txt
............................\.....\........\unity-FX_Water_(simple)-in.txt
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............................\.....\........\unity-FX_Water_(simple)-out.txt
............................\.....\........\unity-Grab_Invert-in.txt
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............................\.....\........\unity-Hidden_Camera-DepthNormalTexture1-in.txt
............................\.....\........\unity-Hidden_Camera-DepthNormalTexture1-ir.txt
............................\.....\........\unity-Hidden_Camera-DepthNormalTexture1-out.txt
............................\.....\........\unity-Hidden_Camera-DepthTexture-in.txt
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............................\.....\........\unity-Hidden_Camera-DepthTexture-out.txt
............................\.....\........\unity-Hidden_Color_Correction_Effect-in.txt
............................\.....\........\unity-Hidden_Color_Correction_Effect-ir.txt
............................\.....\........\unity-Hidden_Color_Correction_Effect-out.txt
............................\.....\........\unity-Hidden_Edge_Detect_X-in.txt
............................\.....\........\unity-Hidden_Edge_Detect_X-ir.txt
............................\.....\........\unity-Hidden_Edge_Detect_X-out.txt
............................\.....\........\unity-Hidden_GlowConeTap-in.txt
............................\.....\........\unity-Hidden_GlowConeTap-ir.txt
............................\.....\........\unity-Hidden_GlowConeTap-out.txt
............................\.....\........\unity-Hidden_Glow_Downsample-in.txt
............................\.....\........\unity-Hidden_Glow_Downsample-ir.txt
............................\.....\........\unity-Hidden_Glow_Downsample-out.txt
............................\.....\........\unity-Hidden_Grayscale_Effect-in.txt
............................\.....\........\unity-Hidden_Grayscale_Effect-ir.txt
............................\.....\........\unity-Hidden_Grayscale_Effect-out.txt
............................\.....\........\unity-Hidden_Internal-CombineDepthNormals-in.txt
............................\.....\........\unity-Hidden_Internal-CombineDepthNormals-ir.txt
............................\.....\........\unity-Hidden_Internal-CombineDepthNormals-out.txt
............................\.....\........\unity-Hidden_Internal-GUITextureBlit-in.txt
............................\.....\........\unity-Hidden_Internal-GUITextureBlit-ir.txt
............................\.....\........\unity-Hidden_Internal-GUITextureBlit-out.txt
............................\.....\........\unity-Hidden_Internal-GUITextureClip-in.txt
............................\.....\........\unity-Hidden_Internal-GUITextureClip-ir.txt
............................\.....\........\unity-Hidden_Internal-GUITextureClip-out.txt
............................\.....\........\unity-Hidden_Internal-Halo-in.txt
............................\.....\........\unity-Hidden_Internal-Halo-ir.txt
............................\.....\........\unity-Hidden_Internal-Halo-out.txt
............................\.....\........\unity-Hidden_Internal-PrePassCollectShadows-in.txt
............................\.....\........\unity-Hidden_Internal-PrePassCollectShadows-ir.txt
............................\.....\........\unity-Hidden_Internal-PrePassCollectShadows-out.txt
............................\.....\........\unity-Hidden_Internal-PrePassLighting-in.txt
............................\.....\........\unity-Hidden_Internal-PrePassLighting-ir.txt
............................\.....\........\unity-Hidden_Internal-PrePassLighting-out.txt
............................\.....\........\unity-Hidden_Noise_Shader_RGB-in.txt
............................\.....\........\unity-Hidden_Noise_Shader_RGB-ir.txt
............................\.....\........\unity-Hidden_Noise_Shader_RGB-out.txt
............................\.....\........\unity-Hidden_Noise_Shader_YUV-in.txt
............................\.....\........\unity-Hidden_Noise_Shader_YUV-ir.txt
............................\.....\........\unity-Hidden_Noise_Shader_YUV-out.txt
............................\.....\........\unity-Hidden_Sepiatone_Effect-in.txt
............................\.....\........\unity-Hidden_Sepiatone_Effect-ir.txt
............................\.....\........\unity-Hidden_Sepiatone_Effect-out.txt
............................\.....\........\unity-Hidden_Shadow-ScreenBlur-in.txt
............................\.....\........\unity-Hidden_Shadow-ScreenBlur-ir.txt
............................\.....\........\unity-Hidden_Shadow-ScreenBlur-out.txt
............................\.....\........\unity-Hidden_ShowDepthNTexture-in.txt
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............................\.....\........\unity-Hidden_ShowDepthNTexture-out.txt
............................\.....\........\unity-Hidden_ShowDepthTexture-in.txt
............................\.....\........\unity-Hidden_ShowDepthTexture-ir.txt
............................\.....\........\unity-Hidden_ShowDepthTexture-out.txt
............................\.....\........\unity-Hidden_TerrainEngine_BillboardTree-in.txt
............................\.....\........\unity-Hidden_TerrainEngine_BillboardTree-ir.txt
............................\.....\........\unity-Hidden_TerrainEngine_BillboardTree-out.txt
............................\.....\........\unity-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-in.txt
............................\.....\........\unity-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-ir.txt
............................\.....\........\unity-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-out.txt
............................\.....\........\unity-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-in.txt
............................\.....\........\unity-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-ir.txt
............................\.....\........\unity-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-out.txt
............................\.....\........\unity-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-in.txt
............................\.....\........\unity-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-ir.txt
............................\.....\........\unity-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-out.txt
............................\.....\........\unity-Hidden_TerrainEngine_Details_Vertexlit-in.txt
............................\.....\........\unity-Hidden_TerrainEngine_Details_Vertexlit-ir.txt
............................\.....\........\unity-Hidden_TerrainEngine_Details_Vertexlit-out.txt
............................\.....\........\unity-Hidden_TerrainEngine_Details_Vertexlit1-in.txt
............................\.....\........\unity-Hidden_TerrainEngine_Details_Vertexlit1-ir.txt
............................\.....\........\unity-Hidden_TerrainEngine_Details_Vertexlit1-out.txt
............................\.....\........\unity-Hidden_TerrainEngine_Details_WavingDoublePass-in.txt
............................\.....\........\unity-Hidden_TerrainEngine_Details_WavingDoublePass-ir.txt
............................\.....\........\unity-Hidden_TerrainEngine_Details_WavingDoublePass-out.txt
............................\.....\........\unity-Hidden_TerrainEngine_Details_WavingDoublePass1-in.txt
............................\.....\........\unity-Hidden_TerrainEngine_Details_WavingDoublePass1-ir.txt
............................\.....\........\unity-Hidden_TerrainEngine_Details_WavingDoublePass1-out.txt
............................\.....\........\unity-Hidden_TerrainEngine_Details_WavingDoublePass2-in.txt
............................\.....\........\unity-Hidden_TerrainEngine_Details_WavingDoublePass2-ir.txt
............................\.....\........\unity-Hidden_TerrainEngine_Details_WavingDoublePass2-out.txt
............................\.....\........\unity-Hidden_TerrainEngine_My_Soft_Occlusion_Leaves_rendertex-in.txt
............................\.....\........\unity-Hidden_TerrainEngine_My_Soft_Occlusion_Leaves_rendertex-ir.txt
............................\.....\........\unity-Hidden_TerrainEngine_My_Soft_Occlusion_Leaves_rendertex-out.txt
............................\.....\........\unity-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-in.txt
............................\.....\........\unity-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-ir.txt
............................\.....\........\unity-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-out.txt
............................\.....\........\unity-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-in.txt
............................\.....\........\unity-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-ir.txt
............................\.....\........\unity-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-out.txt
............................\.....\........\unity-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-in.txt
............................\.....\........\unity-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-ir.txt
............................\.....\........\unity-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-out.txt
............................\.....\........\unity-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass1-in.txt
............................\.....\........\unity-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass1-ir.txt
............................\.....\........\unity-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass1-out.txt
............................\.....\........\unity-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass-in.txt
............................\.....\........\unity-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass-ir.txt
............................\.....\........\unity-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass-out.txt
............................\.....\........\unity-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-in.txt
............................\.....\........\unity-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-ir.txt
............................\.....\........\unity-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-out.txt
............................\.....\........\unity-Hidden_Tree_Bark_Shader_Rendertex-in.txt
............................\.....\........\unity-Hidden_Tree_Bark_Shader_Rendertex-ir.txt
............................\.....\........\unity-Hidden_Tree_Bark_Shader_Rendertex-out.txt
............................\.....\........\unity-Hidden_Tree_Leaf_Shader_Rendertex-in.txt
............................\.....\........\unity-Hidden_Tree_Leaf_Shader_Rendertex-ir.txt
............................\.....\........\unity-Hidden_Tree_Leaf_Shader_Rendertex-out.txt
............................\.....\........\unity-Hidden_Tree_Optimized_Bark_Shader-in.txt
............................\.....\........\unity-Hidden_Tree_Optimized_Bark_Shader-ir.txt
............................\.....\........\unity-Hidden_Tree_Optimized_Bark_Shader-out.txt
............................\.....\........\unity-Hidden_Tree_Optimized_Bark_Shader1-in.txt
............................\.....\........\unity-Hidden_Tree_Optimized_Bark_Shader1-ir.txt
............................\.....\........\unity-Hidden_Tree_Optimized_Bark_Shader1-out.txt
............................\.....\........\unity-Hidden_Tree_Optimized_Leaf_Shader-in.txt
............................\.....\........\unity-Hidden_Tree_Optimized_Leaf_Shader-ir.txt
............................\.....\........\unity-Hidden_Tree_Optimized_Leaf_Shader-out.txt
............................\.....\........\unity-Hidden_Tree_Optimized_Leaf_Shader1-in.txt
............................\.....\........\unity-Hidden_Tree_Optimized_Leaf_Shader1-ir.txt
............................\.....\........\unity-Hidden_Tree_Optimized_Leaf_Shader1-out.txt
............................\.....\........\unity-Hidden_Twirt_Effect_Shader-in.txt
............................\.....\........\unity-Hidden_Twirt_Effect_Shader-ir.txt
............................\.....\........\unity-Hidden_Twirt_Effect_Shader-out.txt
............................\.....\........\unity-Hidden_Twist_Effect-in.txt
............................\.....\........\unity-Hidden_Twist_Effect-ir.txt
............................\.....\........\unity-Hidden_Twist_Effect-out.txt
............................\.....\........\unity-Legacy_Shaders_Lightmapped_Bumped_Diffuse-in.txt
............................\.....\........\unity-Legacy_Shaders_Lightmapped_Bumped_Diffuse-ir.txt
............................\.....\........\unity-Legacy_Shaders_Lightmapped_Bumped_Diffuse-out.txt
............................\.....\........\unity-Legacy_Shaders_Lightmapped_Bumped_Diffuse2-in.txt
............................\.....\........\unity-Legacy_Shaders_Lightmapped_Bumped_Diffuse2-ir.txt
............................\.....\........\unity-Legacy_Shaders_Lightmapped_Bumped_Diffuse2-out.txt
............................\.....\........\unity-Legacy_Shaders_Lightmapped_Diffuse-in.txt
............................\.....\........\unity-Legacy_Shaders_Lightmapped_Diffuse-ir.txt
............................\.....\........\unity-Legacy_Shaders_Lightmapped_Diffuse-out.txt
............................\.....\........\unity-MobileBumpSpec-inES.txt
............................\.....\........\unity-MobileBumpSpec-irES.txt
............................\.....\........\unity-MobileBumpSpec-outES.txt
............................\.....\........\unity-Nature_My_Soft_Occlusion_Leaves-in.txt
............................\.....\........\unity-Nature_My_Soft_Occlusion_Leaves-ir.txt
............................\.....\........\unity-Nature_My_Soft_Occlusion_Leaves-out.txt
............................\.....\........\unity-Nature_Soft_Occlusion_Bark-in.txt
............................\.....\........\unity-Nature_Soft_Occlusion_Bark-ir.txt
............................\.....\........\unity-Nature_Soft_Occlusion_Bark-out.txt
............................\.....\........\unity-Nature_Soft_Occlusion_Bark1-in.txt
............................\.....\........\unity-Nature_Soft_Occlusion_Bark1-ir.txt
............................\.....\........\unity-Nature_Soft_Occlusion_Bark1-out.txt
............................\.....\........\unity-Nature_Soft_Occlusion_Bark2-in.txt
............................\.....\........\unity-Nature_Soft_Occlusion_Bark2-ir.txt
............................\.....\........\unity-Nature_Soft_Occlusion_Bark2-out.txt
............................\.....\........\unity-Nature_Soft_Occlusion_Bark3-in.txt
............................\.....\........\unity-Nature_Soft_Occlusion_Bark3-ir.txt
............................\.....\........\unity-Nature_Soft_Occlusion_Bark3-out.txt
............................\.....\........\unity-Nature_Soft_Occlusion_Leaves-in.txt
............................\.....\........\unity-Nature_Soft_Occlusion_Leaves-ir.txt
............................\.....\........\unity-Nature_Soft_Occlusion_Leaves-out.txt
............................\.....\........\unity-Nature_Soft_Occlusion_Leaves1-in.txt
............................\.....\........\unity-Nature_Soft_Occlusion_Leaves1-ir.txt
............................\.....\........\unity-Nature_Soft_Occlusion_Leaves1-out.txt
............................\.....\........\unity-Nature_Soft_Occlusion_Leaves2-in.txt
............................\.....\........\unity-Nature_Soft_Occlusion_Leaves2-ir.txt
............................\.....\........\unity-Nature_Soft_Occlusion_Leaves2-out.txt
............................\.....\........\unity-Nature_Soft_Occlusion_Leaves3-in.txt
............................\.....\........\unity-Nature_Soft_Occlusion_Leaves3-ir.txt
............................\.....\........\unity-Nature_Soft_Occlusion_Leaves3-out.txt
............................\.....\........\unity-Nature_Vegetation_Two_Pass_unlit-in.txt
............................\.....\........\unity-Nature_Vegetation_Two_Pass_unlit-ir.txt
............................\.....\........\unity-Nature_Vegetation_Two_Pass_unlit-out.txt
............................\.....\........\unity-Parallax_Diffuse-in.txt
............................\.....\........\unity-Parallax_Diffuse-ir.txt
............................\.....\........\unity-Parallax_Diffuse-out.txt
............................\.....\........\unity-Parallax_Diffuse1-in.txt
............................\.....\........\unity-Parallax_Diffuse1-ir.txt
............................\.....\........\unity-Parallax_Diffuse1-out.txt
............................\.....\........\unity-Parallax_Diffuse2-in.txt
............................\.....\........\unity-Parallax_Diffuse2-ir.txt
............................\.....\........\unity-Parallax_Diffuse2-out.txt
............................\.....\........\unity-Parallax_Specular-in.txt
............................\.....\........\unity-Parallax_Specular-ir.txt
............................\.....\........\unity-Parallax_Specular-out.txt
............................\.....\........\unity-Particles_Additive-in.txt
............................\.....\........\unity-Particles_Additive-ir.txt
............................\.....\........\unity-Particles_Additive-out.txt
............................\.....\........\unity-Particles_Additive_(Soft)-in.txt
............................\.....\........\unity-Particles_Additive_(Soft)-ir.txt
............................\.....\........\unity-Particles_Additive_(Soft)-out.txt
............................\.....\........\unity-Particles_Alpha_Blended_Premultiply-in.txt
............................\.....\........\unity-Particles_Alpha_Blended_Premultiply-ir.txt
............................\.....\........\unity-Particles_Alpha_Blended_Premultiply-out.txt
............................\.....\........\unity-Particles_Multiply-in.txt
............................\.....\........\unity-Particles_Multiply-ir.txt
............................\.....\........\unity-Particles_Multiply-out.txt
............................\.....\........\unity-Particles_Multiply_(Double)-in.txt
............................\.....\........\unity-Particles_Multiply_(Double)-ir.txt
............................\.....\........\unity-Particles_Multiply_(Double)-out.txt
............................\.....\........\unity-Particles__Additive-Multiply-in.txt
............................\.....\........\unity-Particles__Additive-Multiply-ir.txt
............................\.....\........\unity-Particles__Additive-Multiply-out.txt
............................\.....\........\unity-Reflective_Bumped_Diffuse-in.txt
............................\.....\........\unity-Reflective_Bumped_Diffuse-ir.txt
............................\.....\........\unity-Reflective_Bumped_Diffuse-out.txt
............................\.....\........\unity-Reflective_Bumped_Diffuse1-in.txt
............................\.....\........\unity-Reflective_Bumped_Diffuse1-ir.txt
............................\.....\........\unity-Reflective_Bumped_Diffuse1-out.txt
............................\.....\........\unity-Reflective_Bumped_Specular-in.txt
............................\.....\........\unity-Reflective_Bumped_Specular-ir.txt
............................\.....\........\unity-Reflective_Bumped_Specular-out.txt
............................\.....\........\unity-Reflective_Bumped_Specular1-in.txt
............................\.....\........\unity-Reflective_Bumped_Specular1-ir.txt
............................\.....\........\unity-Reflective_Bumped_Specular1-out.txt
............................\.....\........\unity-Reflective_Bumped_Specular2-in.txt
............................\.....\........\unity-Reflective_Bumped_Specular2-ir.txt
............................\.....\........\unity-Reflective_Bumped_Specular2-out.txt
............................\.....\........\unity-Reflective_Bumped_Unlit-in.txt
............................\.....\........\unity-Reflective_Bumped_Unlit-ir.txt
............................\.....\........\unity-Reflective_Bumped_Unlit-out.txt
............................\.....\........\unity-Reflective_Diffuse-in.txt
............................\.....\........\unity-Reflective_Diffuse-ir.txt
............................\.....\........\unity-Reflective_Diffuse-out.txt
............................\.....\........\unity-Reflective_Diffuse1-in.txt
............................\.....\........\unity-Reflective_Diffuse1-ir.txt
............................\.....\........\unity-Reflective_Diffuse1-out.txt
............................\.....\........\unity-Reflective_Parallax_Diffuse-in.txt
............................\.....\........\unity-Reflective_Parallax_Diffuse-ir.txt
............................\.....\........\unity-Reflective_Parallax_Diffuse-out.txt
............................\.....\........\unity-Reflective_Parallax_Diffuse1-in.txt
............................\.....\........\unity-Reflective_Parallax_Diffuse1-ir.txt
............................\.....\........\unity-Reflective_Parallax_Diffuse1-out.txt
............................\.....\........\unity-Reflective_Parallax_Specular-in.txt
............................\.....\........\unity-Reflective_Parallax_Specular-ir.txt
............................\.....\........\unity-Reflective_Parallax_Specular-out.txt
............................\.....\........\unity-Reflective_Parallax_Specular1-in.txt
............................\.....\........\unity-Reflective_Parallax_Specular1-ir.txt
............................\.....\........\unity-Reflective_Parallax_Specular1-out.txt
............................\.....\........\unity-Reflective_Specular-in.txt
............................\.....\........\unity-Reflective_Specular-ir.txt
............................\.....\........\unity-Reflective_Specular-out.txt
............................\.....\........\unity-Reflective_Specular1-in.txt
............................\.....\........\unity-Reflective_Specular1-ir.txt
............................\.....\........\unity-Reflective_Specular1-out.txt
............................\.....\........\unity-Reflective_Specular2-in.txt
............................\.....\........\unity-Reflective_Specular2-ir.txt
............................\.....\........\unity-Reflective_Specular2-out.txt
............................\.....\........\unity-RenderFX_Skybox-in.txt
............................\.....\........\unity-RenderFX_Skybox-ir.txt
............................\.....\........\unity-RenderFX_Skybox-out.txt
............................\.....\........\unity-RenderFX_Skybox_Cubed-in.txt
............................\.....\........\unity-RenderFX_Skybox_Cubed-ir.txt
............................\.....\........\unity-RenderFX_Skybox_Cubed-out.txt
............................\.....\........\unity-Self-Illumin_Bumped_Diffuse-in.txt
............................\.....\........\unity-Self-Illumin_Bumped_Diffuse-ir.txt
............................\.....\........\unity-Self-Illumin_Bumped_Diffuse-out.txt
............................\.....\........\unity-Self-Illumin_Bumped_Diffuse1-in.txt
............................\.....\........\unity-Self-Illumin_Bumped_Diffuse1-ir.txt
............................\.....\........\unity-Self-Illumin_Bumped_Diffuse1-out.txt
............................\.....\........\unity-Self-Illumin_Bumped_Diffuse2-in.txt
............................\.....\........\unity-Self-Illumin_Bumped_Diffuse2-ir.txt
............................\.....\........\unity-Self-Illumin_Bumped_Diffuse2-out.txt
............................\.....\........\unity-Self-Illumin_Bumped_Specular-in.txt
............................\.....\........\unity-Self-Illumin_Bumped_Specular-ir.txt
............................\.....\........\unity-Self-Illumin_Bumped_Specular-out.txt
............................\.....\........\unity-Self-Illumin_Bumped_Specular1-in.txt
............................\.....\........\unity-Self-Illumin_Bumped_Specular1-ir.txt
............................\.....\........\unity-Self-Illumin_Bumped_Specular1-out.txt
............................\.....\........\unity-Self-Illumin_Diffuse-in.txt
............................\.....\........\unity-Self-Illumin_Diffuse-ir.txt
............................\.....\........\unity-Self-Illumin_Diffuse-out.txt
............................\.....\........\unity-Self-Illumin_Diffuse1-in.txt
............................\.....\........\unity-Self-Illumin_Diffuse1-ir.txt
............................\.....\........\unity-Self-Illumin_Diffuse1-out.txt
............................\.....\........\unity-Self-Illumin_Parallax_Diffuse-in.txt
............................\.....\........\unity-Self-Illumin_Parallax_Diffuse-ir.txt
............................\.....\........\unity-Self-Illumin_Parallax_Diffuse-out.txt
............................\.....\........\unity-Self-Illumin_Parallax_Diffuse1-in.txt
............................\.....\........\unity-Self-Illumin_Parallax_Diffuse1-ir.txt
............................\.....\........\unity-Self-Illumin_Parallax_Diffuse1-out.txt
............................\.....\........\unity-Self-Illumin_Parallax_Diffuse2-in.txt
............................\.....\........\unity-Self-Illumin_Parallax_Diffuse2-ir.txt
............................\.....\........\unity-Self-Illumin_Parallax_Diffuse2-out.txt
............................\.....\........\unity-Self-Illumin_Parallax_Specular-in.txt
............................\.....\........\unity-Self-Illumin_Parallax_Specular-ir.txt
............................\.....\........\unity-Self-Illumin_Parallax_Specular-out.txt
............................\.....\........\unity-Self-Illumin_Parallax_Specular1-in.txt
............................\.....\........\unity-Self-Illumin_Parallax_Specular1-ir.txt
............................\.....\........\unity-Self-Illumin_Parallax_Specular1-out.txt
............................\.....\........\unity-Self-Illumin_Specular-in.txt
............................\.....\........\unity-Self-Illumin_Specular-ir.txt
............................\.....\........\unity-Self-Illumin_Specular-out.txt
............................\.....\........\unity-Self-Illumin_Specular1-in.txt
............................\.....\........\unity-Self-Illumin_Specular1-ir.txt
............................\.....\........\unity-Self-Illumin_Specular1-out.txt
............................\.....\........\unity-Self-Illumin_Specular2-in.txt
............................\.....\........\unity-Self-Illumin_Specular2-ir.txt
............................\.....\........\unity-Self-Illumin_Specular2-out.txt
............................\.....\........\unity-Specular-in.txt
............................\.....\........\unity-Specular-ir.txt
............................\.....\........\unity-Specular-out.txt
............................\.....\........\unity-Specular1-in.txt
............................\.....\........\unity-Specular1-ir.txt
............................\.....\........\unity-Specular1-out.txt
............................\.....\........\unity-Specular2-in.txt
............................\.....\........\unity-Specular2-ir.txt
............................\.....\........\unity-Specular2-out.txt
............................\.....\........\unity-Surface_2UV-in.txt
............................\.....\........\unity-Surface_2UV-ir.txt
............................\.....\........\unity-Surface_2UV-out.txt
............................\.....\........\unity-Surface_2UV1-in.txt
............................\.....\........\unity-Surface_2UV1-ir.txt
............................\.....\........\unity-Surface_2UV1-out.txt
............................\.....\........\unity-Surface_Colored_Specular-in.txt
............................\.....\........\unity-Surface_Colored_Specular-ir.txt
............................\.....\........\unity-Surface_Colored_Specular-out.txt
............................\.....\........\unity-Surface_Colored_Specular1-in.txt
............................\.....\........\unity-Surface_Colored_Specular1-ir.txt
............................\.....\........\unity-Surface_Colored_Specular1-out.txt
............................\.....\........\unity-Surface_Custom_Data-in.txt
............................\.....\........\unity-Surface_Custom_Data-ir.txt
............................\.....\........\unity-Surface_Custom_Data-out.txt
............................\.....\........\unity-Surface_Custom_Data1-in.txt
............................\.....\........\unity-Surface_Custom_Data1-ir.txt
............................\.....\........\unity-Surface_Custom_Data1-out.txt
............................\.....\........\unity-Surface_Custom_Data2-in.txt
............................\.....\........\unity-Surface_Custom_Data2-ir.txt
............................\.....\........\unity-Surface_Custom_Data2-out.txt
............................\.....\........\unity-Surface_DecalAdd-in.txt
............................\.....\........\unity-Surface_DecalAdd-ir.txt
............................\.....\........\unity-Surface_DecalAdd-out.txt
............................\.....\........\unity-Surface_DecalAddBump3-in.txt
............................\.....\........\unity-Surface_DecalAddBump3-ir.txt
............................\.....\........\unity-Surface_DecalAddBump3-out.txt
............................\.....\........\unity-Surface_DecalAddBump5-in.txt
............................\.....\........\unity-Surface_DecalAddBump5-ir.txt
............................\.....\........\unity-Surface_DecalAddBump5-out.txt
............................\.....\........\unity-Surface_Diffuse_Wrapped-in.txt
............................\.....\........\unity-Surface_Diffuse_Wrapped-ir.txt
............................\.....\........\unity-Surface_Diffuse_Wrapped-out.txt
............................\.....\........\unity-Surface_Rim-in.txt
............................\.....\........\unity-Surface_Rim-ir.txt
............................\.....\........\unity-Surface_Rim-out.txt
............................\.....\........\unity-Surface_Rim1-in.txt
............................\.....\........\unity-Surface_Rim1-ir.txt
............................\.....\........\unity-Surface_Rim1-out.txt
............................\.....\........\unity-Surface_Rim2-in.txt
............................\.....\........\unity-Surface_Rim2-ir.txt
............................\.....\........\unity-Surface_Rim2-out.txt
............................\.....\........\unity-Surface_Rim_Bump-in.txt
............................\.....\........\unity-Surface_Rim_Bump-ir.txt
............................\.....\........\unity-Surface_Rim_Bump-out.txt
............................\.....\........\unity-Surface_Rim_Bump1-in.txt
............................\.....\........\unity-Surface_Rim_Bump1-ir.txt
............................\.....\........\unity-Surface_Rim_Bump1-out.txt
............................\.....\........\unity-Surface_ScreenPos-in.txt
............................\.....\........\unity-Surface_ScreenPos-ir.txt
............................\.....\........\unity-Surface_ScreenPos-out.txt
............................\.....\........\unity-Surface_ScreenPos1-in.txt
............................\.....\........\unity-Surface_ScreenPos1-ir.txt
............................\.....\........\unity-Surface_ScreenPos1-out.txt
............................\.....\........\unity-Surface_ScreenPos2-in.txt
............................\.....\........\unity-Surface_ScreenPos2-ir.txt
............................\.....\........\unity-Surface_ScreenPos2-out.txt
............................\.....\........\unity-Surface_ScreenPosAlbedo-in.txt
............................\.....\........\unity-Surface_ScreenPosAlbedo-ir.txt
............................\.....\........\unity-Surface_ScreenPosAlbedo-out.txt
............................\.....\........\unity-Surface_ScreenPosAlbedo1-in.txt
............................\.....\........\unity-Surface_ScreenPosAlbedo1-ir.txt
............................\.....\........\unity-Surface_ScreenPosAlbedo1-out.txt
............................\.....\........\unity-Surface_Slices-in.txt
............................\.....\........\unity-Surface_Slices-ir.txt
............................\.....\........\unity-Surface_Slices-out.txt
............................\.....\........\unity-Surface_Slices1-in.txt
............................\.....\........\unity-Surface_Slices1-ir.txt
............................\.....\........\unity-Surface_Slices1-out.txt
............................\.....\........\unity-Surface_Slices2-in.txt
............................\.....\........\unity-Surface_Slices2-ir.txt
............................\.....\........\unity-Surface_Slices2-out.txt
............................\.....\........\unity-Surface_Slices3-in.txt
............................\.....\........\unity-Surface_Slices3-ir.txt
............................\.....\........\unity-Surface_Slices3-out.txt
............................\.....\........\unity-Surface_WorldRefl-in.txt
............................\.....\........\unity-Surface_WorldRefl-ir.txt
............................\.....\........\unity-Surface_WorldRefl-out.txt
............................\.....\........\unity-Surface_WorldRefl1-in.txt
............................\.....\........\unity-Surface_WorldRefl1-ir.txt
............................\.....\........\unity-Surface_WorldRefl1-out.txt
............................\.....\........\unity-Tests_Blend_Many_Textures-in.txt
............................\.....\........\unity-Tests_Blend_Many_Textures-ir.txt
............................\.....\........\unity-Tests_Blend_Many_Textures-out.txt
............................\.....\........\unity-Tests_Fwd-Def-Vert-in.txt
............................\.....\........\unity-Tests_Fwd-Def-Vert-ir.txt
............................\.....\........\unity-Tests_Fwd-Def-Vert-out.txt
............................\.....\........\unity-Tests_Fwd-Def-Vert1-in.txt
............................\.....\........\unity-Tests_Fwd-Def-Vert1-ir.txt
............................\.....\........\unity-Tests_Fwd-Def-Vert1-out.txt
............................\.....\........\unity-Test_CgNormals-in.txt
............................\.....\........\unity-Test_CgNormals-ir.txt
............................\.....\........\unity-Test_CgNormals-out.txt
............................\.....\........\unity-Test_FontShaderCull-in.txt
............................\.....\........\unity-Test_FontShaderCull-ir.txt
............................\.....\........\unity-Test_FontShaderCull-out.txt
............................\.....\........\unity-Test_VertexShaderDepthTexture-in.txt
............................\.....\........\unity-Test_VertexShaderDepthTexture-ir.txt
............................\.....\........\unity-Test_VertexShaderDepthTexture-out.txt
............................\.....\........\unity-Test_VertexShaderTexture-in.txt
............................\.....\........\unity-Test_VertexShaderTexture-ir.txt
............................\.....\........\unity-Test_VertexShaderTexture-out.txt
............................\.....\........\unity-TexGen_Cube_Refl-in.txt
............................\.....\........\unity-TexGen_Cube_Refl-ir.txt
............................\.....\........\unity-TexGen_Cube_Refl-out.txt
............................\.....\........\unity-Toon_Basic-in.txt
............................\.....\........\unity-Toon_Basic-ir.txt
............................\.....\........\unity-Toon_Basic-out.txt
............................\.....\........\unity-Toon_Lighted-in.txt
............................\.....\........\unity-Toon_Lighted-ir.txt
............................\.....\........\unity-Toon_Lighted-out.txt
............................\.....\........\unity-Transparent_Bumped_Specular-in.txt
............................\.....\........\unity-Transparent_Bumped_Specular-ir.txt
............................\.....\........\unity-Transparent_Bumped_Specular-out.txt
............................\.....\........\unity-Transparent_Cutout_Bumped_Diffuse-in.txt
............................\.....\........\unity-Transparent_Cutout_Bumped_Diffuse-ir.txt
............................\.....\........\unity-Transparent_Cutout_Bumped_Diffuse-out.txt
............................\.....\........\unity-Transparent_Cutout_Bumped_Diffuse1-in.txt
............................\.....\........\unity-Transparent_Cutout_Bumped_Diffuse1-ir.txt
............................\.....\........\unity-Transparent_Cutout_Bumped_Diffuse1-out.txt
............................\.....\........\unity-Transparent_Cutout_Bumped_Specular-in.txt
............................\.....\........\unity-Transparent_Cutout_Bumped_Specular-ir.txt
............................\.....\........\unity-Transparent_Cutout_Bumped_Specular-out.txt
............................\.....\........\unity-Transparent_Cutout_Bumped_Specular1-in.txt
............................\.....\........\unity-Transparent_Cutout_Bumped_Specular1-ir.txt
............................\.....\........\unity-Transparent_Cutout_Bumped_Specular1-out.txt
............................\.....\........\unity-Transparent_Cutout_Diffuse-in.txt
............................\.....\........\unity-Transparent_Cutout_Diffuse-ir.txt
............................\.....\........\unity-Transparent_Cutout_Diffuse-out.txt
............................\.....\........\unity-Transparent_Cutout_Specular-in.txt
............................\.....\........\unity-Transparent_Cutout_Specular-ir.txt
............................\.....\........\unity-Transparent_Cutout_Specular-out.txt
............................\.....\........\unity-Transparent_Cutout_Specular1-in.txt
............................\.....\........\unity-Transparent_Cutout_Specular1-ir.txt
............................\.....\........\unity-Transparent_Cutout_Specular1-out.txt
............................\.....\........\unity-Transparent_Cutout_Specular2-in.txt
............................\.....\........\unity-Transparent_Cutout_Specular2-ir.txt
............................\.....\........\unity-Transparent_Cutout_Specular2-out.txt
............................\.....\........\unity-Transparent_Diffuse-in.txt
............................\.....\........\unity-Transparent_Diffuse-ir.txt
............................\.....\........\unity-Transparent_Diffuse-out.txt
............................\.....\........\unity-Transparent_Specular-in.txt
............................\.....\........\unity-Transparent_Specular-ir.txt
............................\.....\........\unity-Transparent_Specular-out.txt
............................\.....\........\unity-TreeCreatorLeavesRT-in.txt
............................\.....\........\unity-TreeCreatorLeavesRT-ir.txt
............................\.....\........\unity-TreeCreatorLeavesRT-out.txt
............................\.....\........\unity-Tree_Editor_Bark_Shader-in.txt
............................\.....\........\unity-Tree_Editor_Bark_Shader-ir.txt
............................\.....\........\unity-Tree_Editor_Bark_Shader-out.txt
............................\.....\........\unity-Tree_Editor_Bark_Shader1-in.txt
............................\.....\........\unity-Tree_Editor_Bark_Shader1-ir.txt
............................\.....\........\unity-Tree_Editor_Bark_Shader1-out.txt
............................\.....\........\unity-Tree_Editor_Leaf_Shader-in.txt
............................\.....\........\unity-Tree_Editor_Leaf_Shader-ir.txt
............................\.....\........\unity-Tree_Editor_Leaf_Shader-out.txt
............................\.....\........\unity-Tree_Editor_Leaf_Shader1-in.txt
............................\.....\........\unity-Tree_Editor_Leaf_Shader1-ir.txt
............................\.....\........\unity-Tree_Editor_Leaf_Shader1-out.txt
............................\.....\........\unity-Vertex_Colored-in.txt
............................\.....\........\unity-Vertex_Colored-ir.txt
............................\.....\........\unity-Vertex_Colored-out.txt
............................\.....\........\varyings-in.txt
............................\.....\........\varyings-inES.txt
............................\.....\........\varyings-ir.txt
............................\.....\........\varyings-irES.txt
............................\.....\........\varyings-out.txt
............................\.....\........\varyings-outES.txt
............................\.....\........\vface-in.txt
............................\.....\........\vface-inES.txt
............................\.....\........\vface-ir.txt
............................\.....\........\vface-irES.txt
............................\.....\........\vface-out.txt
............................\.....\........\vface-outES.txt
............................\.....\........\vpos-in.txt
............................\.....\........\vpos-inES.txt
............................\.....\........\vpos-ir.txt
............................\.....\........\vpos-irES.txt
............................\.....\........\vpos-out.txt
............................\.....\........\vpos-outES.txt
............................\.....\glsl-optimizer-tests.xcodeproj
............................\.....\..............................\project.pbxproj
............................\.....\vertex
............................\.....\......\complex-alphabumpspec-in.txt
............................\.....\......\complex-alphabumpspec-ir.txt
............................\.....\......\complex-alphabumpspec-out.txt
............................\.....\......\complex-particle-in.txt
............................\.....\......\complex-particle-inES.txt
............................\.....\......\complex-particle-ir.txt
............................\.....\......\complex-particle-irES.txt
............................\.....\......\complex-particle-out.txt
............................\.....\......\complex-particle-outES.txt
............................\.....\......\complex-prepasslight-in.txt
............................\.....\......\complex-prepasslight-inES.txt
............................\.....\......\complex-prepasslight-ir.txt
............................\.....\......\complex-prepasslight-irES.txt
............................\.....\......\complex-prepasslight-out.txt
............................\.....\......\complex-prepasslight-outES.txt
............................\.....\......\complex-treeleaf-in.txt
............................\.....\......\complex-treeleaf-inES.txt
............................\.....\......\complex-treeleaf-ir.txt
............................\.....\......\complex-treeleaf-irES.txt
............................\.....\......\complex-treeleaf-out.txt
............................\.....\......\complex-treeleaf-outES.txt
............................\.....\......\estest1-in.txt
............................\.....\......\estest1-ir.txt
............................\.....\......\estest1-out.txt
............................\.....\......\loops-for-in.txt
............................\.....\......\loops-for-ir.txt
............................\.....\......\loops-for-out.txt
............................\.....\......\loops-forsimple-in.txt
............................\.....\......\loops-forsimple-ir.txt
............................\.....\......\loops-forsimple-out.txt
............................\.....\......\loops-forvarious-inES.txt
............................\.....\......\loops-forvarious-irES.txt
............................\.....\......\loops-forvarious-outES.txt
............................\.....\......\loops-forwithcalls-in.txt
............................\.....\......\loops-forwithcalls-ir.txt
............................\.....\......\loops-forwithcalls-out.txt
............................\.....\......\MF-GodRays-inES.txt
............................\.....\......\MF-GodRays-irES.txt
............................\.....\......\MF-GodRays-outES.txt
............................\.....\......\opt-inline-varnames-in.txt
............................\.....\......\opt-inline-varnames-ir.txt
............................\.....\......\opt-inline-varnames-out.txt
............................\.....\......\opt-matrix-constr-in.txt
............................\.....\......\opt-matrix-constr-ir.txt
............................\.....\......\opt-matrix-constr-out.txt
............................\.....\......\opt-matrix-transpose-mul-inES.txt
............................\.....\......\opt-matrix-transpose-mul-irES.txt
............................\.....\......\opt-matrix-transpose-mul-outES.txt
............................\.....\......\opt-negsub-in.txt
............................\.....\......\opt-negsub-ir.txt
............................\.....\......\opt-negsub-out.txt
............................\.....\......\opt-unusedvars-in.txt
............................\.....\......\opt-unusedvars-ir.txt
............................\.....\......\opt-unusedvars-out.txt
............................\.....\......\swizzlemask-in.txt
............................\.....\......\swizzlemask-ir.txt
............................\.....\......\swizzlemask-out.txt
............................\.....\......\types-in.txt
............................\.....\......\types-inES.txt
............................\.....\......\types-ir.txt
............................\.....\......\types-irES.txt
............................\.....\......\types-out.txt
............................\.....\......\types-outES.txt
............................\.....\......\unity-Bumped_Diffuse-in.txt
............................\.....\......\unity-Bumped_Diffuse-ir.txt
............................\.....\......\unity-Bumped_Diffuse-out.txt
............................\.....\......\unity-Bumped_Diffuse1-in.txt
............................\.....\......\unity-Bumped_Diffuse1-ir.txt
............................\.....\......\unity-Bumped_Diffuse1-out.txt
............................\.....\......\unity-Bumped_Specular-in.txt
............................\.....\......\unity-Bumped_Specular-ir.txt
............................\.....\......\unity-Bumped_Specular-out.txt
............................\.....\......\unity-Bumped_Specular2-in.txt
............................\.....\......\unity-Bumped_Specular2-ir.txt
............................\.....\......\unity-Bumped_Specular2-out.txt
............................\.....\......\unity-Decal-in.txt
............................\.....\......\unity-Decal-ir.txt
............................\.....\......\unity-Decal-out.txt
............................\.....\......\unity-Diffuse-in.txt
............................\.....\......\unity-Diffuse-ir.txt
............................\.....\......\unity-Diffuse-out.txt
............................\.....\......\unity-Diffuse2-in.txt
............................\.....\......\unity-Diffuse2-ir.txt
............................\.....\......\unity-Diffuse2-out.txt
............................\.....\......\unity-Diffuse_Alpha_Shadowed_ZWrite-in.txt
............................\.....\......\unity-Diffuse_Alpha_Shadowed_ZWrite-ir.txt
............................\.....\......\unity-Diffuse_Alpha_Shadowed_ZWrite-out.txt
............................\.....\......\unity-FX_Glass_Stained_BumpDistort-in.txt
............................\.....\......\unity-FX_Glass_Stained_BumpDistort-ir.txt
............................\.....\......\unity-FX_Glass_Stained_BumpDistort-out.txt
............................\.....\......\unity-FX_Water_(simple)-in.txt
............................\.....\......\unity-FX_Water_(simple)-ir.txt
............................\.....\......\unity-FX_Water_(simple)-out.txt
............................\.....\......\unity-Grab_Invert-in.txt
............................\.....\......\unity-Grab_Invert-ir.txt
............................\.....\......\unity-Grab_Invert-out.txt
............................\.....\......\unity-Hidden_Camera-DepthNormalTexture-in.txt
............................\.....\......\unity-Hidden_Camera-DepthNormalTexture-ir.txt
............................\.....\......\unity-Hidden_Camera-DepthNormalTexture-out.txt
............................\.....\......\unity-Hidden_Camera-DepthNormalTexture1-in.txt
............................\.....\......\unity-Hidden_Camera-DepthNormalTexture1-ir.txt
............................\.....\......\unity-Hidden_Camera-DepthNormalTexture1-out.txt
............................\.....\......\unity-Hidden_Camera-DepthTexture-in.txt
............................\.....\......\unity-Hidden_Camera-DepthTexture-ir.txt
............................\.....\......\unity-Hidden_Camera-DepthTexture-out.txt
............................\.....\......\unity-Hidden_Glow_Downsample-in.txt
............................\.....\......\unity-Hidden_Glow_Downsample-ir.txt
............................\.....\......\unity-Hidden_Glow_Downsample-out.txt
............................\.....\......\unity-Hidden_Internal-GUITextureClip-in.txt
............................\.....\......\unity-Hidden_Internal-GUITextureClip-ir.txt
............................\.....\......\unity-Hidden_Internal-GUITextureClip-out.txt
............................\.....\......\unity-Hidden_Internal-PrePassLighting-in.txt
............................\.....\......\unity-Hidden_Internal-PrePassLighting-ir.txt
............................\.....\......\unity-Hidden_Internal-PrePassLighting-out.txt
............................\.....\......\unity-Hidden_Noise_Shader_RGB-in.txt
............................\.....\......\unity-Hidden_Noise_Shader_RGB-ir.txt
............................\.....\......\unity-Hidden_Noise_Shader_RGB-out.txt
............................\.....\......\unity-Hidden_TerrainEngine_BillboardTree-in.txt
............................\.....\......\unity-Hidden_TerrainEngine_BillboardTree-ir.txt
............................\.....\......\unity-Hidden_TerrainEngine_BillboardTree-out.txt
............................\.....\......\unity-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-in.txt
............................\.....\......\unity-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-ir.txt
............................\.....\......\unity-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-out.txt
............................\.....\......\unity-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-in.txt
............................\.....\......\unity-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-ir.txt
............................\.....\......\unity-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-out.txt
............................\.....\......\unity-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-in.txt
............................\.....\......\unity-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-ir.txt
............................\.....\......\unity-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-out.txt
............................\.....\......\unity-Hidden_TerrainEngine_Details_WavingDoublePass1-in.txt
............................\.....\......\unity-Hidden_TerrainEngine_Details_WavingDoublePass1-ir.txt
............................\.....\......\unity-Hidden_TerrainEngine_Details_WavingDoublePass1-out.txt
............................\.....\......\unity-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-in.txt
............................\.....\......\unity-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-ir.txt
............................\.....\......\unity-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-out.txt
............................\.....\......\unity-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-in.txt
............................\.....\......\unity-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-ir.txt
............................\.....\......\unity-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-out.txt
............................\.....\......\unity-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-in.txt
............................\.....\......\unity-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-ir.txt
............................\.....\......\unity-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-out.txt
............................\.....\......\unity-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-in.txt
............................\.....\......\unity-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-ir.txt
............................\.....\......\unity-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-out.txt
............................\.....\......\unity-Hidden_Tree_Bark_Shader_Rendertex-in.txt
............................\.....\......\unity-Hidden_Tree_Bark_Shader_Rendertex-ir.txt
............................\.....\......\unity-Hidden_Tree_Bark_Shader_Rendertex-out.txt
............................\.....\......\unity-Hidden_Tree_Leaf_Shader_Rendertex-in.txt
............................\.....\......\unity-Hidden_Tree_Leaf_Shader_Rendertex-ir.txt
............................\.....\......\unity-Hidden_Tree_Leaf_Shader_Rendertex-out.txt
............................\.....\......\unity-Hidden_Tree_Optimized_Bark_Shader-in.txt
............................\.....\......\unity-Hidden_Tree_Optimized_Bark_Shader-ir.txt
............................\.....\......\unity-Hidden_Tree_Optimized_Bark_Shader-out.txt
............................\.....\......\unity-Hidden_Tree_Optimized_Bark_Shader1-in.txt
............................\.....\......\unity-Hidden_Tree_Optimized_Bark_Shader1-ir.txt
............................\.....\......\unity-Hidden_Tree_Optimized_Bark_Shader1-out.txt
............................\.....\......\unity-Hidden_Tree_Optimized_Leaf_Shader-in.txt
............................\.....\......\unity-Hidden_Tree_Optimized_Leaf_Shader-ir.txt
............................\.....\......\unity-Hidden_Tree_Optimized_Leaf_Shader-out.txt
............................\.....\......\unity-Hidden_Tree_Optimized_Leaf_Shader1-in.txt
............................\.....\......\unity-Hidden_Tree_Optimized_Leaf_Shader1-ir.txt
............................\.....\......\unity-Hidden_Tree_Optimized_Leaf_Shader1-out.txt
............................\.....\......\unity-Hidden_Twist_Effect-in.txt
............................\.....\......\unity-Hidden_Twist_Effect-ir.txt
............................\.....\......\unity-Hidden_Twist_Effect-out.txt
............................\.....\......\unity-Legacy_Shaders_Lightmapped_Bumped_Diffuse-in.txt
............................\.....\......\unity-Legacy_Shaders_Lightmapped_Bumped_Diffuse-ir.txt
............................\.....\......\unity-Legacy_Shaders_Lightmapped_Bumped_Diffuse-out.txt
............................\.....\......\unity-Nature_Soft_Occlusion_Bark-in.txt
............................\.....\......\unity-Nature_Soft_Occlusion_Bark-ir.txt
............................\.....\......\unity-Nature_Soft_Occlusion_Bark-out.txt
............................\.....\......\unity-Nature_Soft_Occlusion_Bark2-in.txt
............................\.....\......\unity-Nature_Soft_Occlusion_Bark2-ir.txt
............................\.....\......\unity-Nature_Soft_Occlusion_Bark2-out.txt
............................\.....\......\unity-Nature_Soft_Occlusion_Bark3-in.txt
............................\.....\......\unity-Nature_Soft_Occlusion_Bark3-ir.txt
............................\.....\......\unity-Nature_Soft_Occlusion_Bark3-out.txt
............................\.....\......\unity-Nature_Soft_Occlusion_Leaves1-in.txt
............................\.....\......\unity-Nature_Soft_Occlusion_Leaves1-ir.txt
............................\.....\......\unity-Nature_Soft_Occlusion_Leaves1-out.txt
............................\.....\......\unity-Nature_Soft_Occlusion_Leaves3-in.txt
............................\.....\......\unity-Nature_Soft_Occlusion_Leaves3-ir.txt
............................\.....\......\unity-Nature_Soft_Occlusion_Leaves3-out.txt
............................\.....\......\unity-Parallax_Diffuse-in.txt
............................\.....\......\unity-Parallax_Diffuse-ir.txt
............................\.....\......\unity-Parallax_Diffuse-out.txt
............................\.....\......\unity-Parallax_Diffuse1-in.txt
............................\.....\......\unity-Parallax_Diffuse1-ir.txt
............................\.....\......\unity-Parallax_Diffuse1-out.txt
............................\.....\......\unity-Parallax_Diffuse2-in.txt
............................\.....\......\unity-Parallax_Diffuse2-ir.txt
............................\.....\......\unity-Parallax_Diffuse2-out.txt
............................\.....\......\unity-Particles_Blend-in.txt
............................\.....\......\unity-Particles_Blend-ir.txt
............................\.....\......\unity-Particles_Blend-out.txt
............................\.....\......\unity-Reflective_Bumped_Diffuse-in.txt
............................\.....\......\unity-Reflective_Bumped_Diffuse-ir.txt
............................\.....\......\unity-Reflective_Bumped_Diffuse-out.txt
............................\.....\......\unity-Reflective_Bumped_Diffuse1-in.txt
............................\.....\......\unity-Reflective_Bumped_Diffuse1-ir.txt
............................\.....\......\unity-Reflective_Bumped_Diffuse1-out.txt
............................\.....\......\unity-Reflective_Bumped_Specular-in.txt
............................\.....\......\unity-Reflective_Bumped_Specular-ir.txt
............................\.....\......\unity-Reflective_Bumped_Specular-out.txt
............................\.....\......\unity-Reflective_Bumped_Specular1-in.txt
............................\.....\......\unity-Reflective_Bumped_Specular1-ir.txt
............................\.....\......\unity-Reflective_Bumped_Specular1-out.txt
............................\.....\......\unity-Reflective_Bumped_Specular2-in.txt
............................\.....\......\unity-Reflective_Bumped_Specular2-ir.txt
............................\.....\......\unity-Reflective_Bumped_Specular2-out.txt
............................\.....\......\unity-Reflective_Bumped_Unlit-in.txt
............................\.....\......\unity-Reflective_Bumped_Unlit-ir.txt
............................\.....\......\unity-Reflective_Bumped_Unlit-out.txt
............................\.....\......\unity-Reflective_Diffuse-in.txt
............................\.....\......\unity-Reflective_Diffuse-ir.txt
............................\.....\......\unity-Reflective_Diffuse-out.txt
............................\.....\......\unity-Reflective_Diffuse1-in.txt
............................\.....\......\unity-Reflective_Diffuse1-ir.txt
............................\.....\......\unity-Reflective_Diffuse1-out.txt
............................\.....\......\unity-Reflective_Parallax_Diffuse-in.txt
............................\.....\......\unity-Reflective_Parallax_Diffuse-ir.txt
............................\.....\......\unity-Reflective_Parallax_Diffuse-out.txt
............................\.....\......\unity-Reflective_Parallax_Diffuse1-in.txt
............................\.....\......\unity-Reflective_Parallax_Diffuse1-ir.txt
............................\.....\......\unity-Reflective_Parallax_Diffuse1-out.txt
............................\.....\......\unity-Reflective_Parallax_Specular-in.txt
............................\.....\......\unity-Reflective_Parallax_Specular-ir.txt
............................\.....\......\unity-Reflective_Parallax_Specular-out.txt
............................\.....\......\unity-Reflective_Parallax_Specular1-in.txt
............................\.....\......\unity-Reflective_Parallax_Specular1-ir.txt
............................\.....\......\unity-Reflective_Parallax_Specular1-out.txt
............................\.....\......\unity-Reflective_Specular-in.txt
............................\.....\......\unity-Reflective_Specular-ir.txt
............................\.....\......\unity-Reflective_Specular-out.txt
............................\.....\......\unity-Reflective_Specular1-in.txt
............................\.....\......\unity-Reflective_Specular1-ir.txt
............................\.....\......\unity-Reflective_Specular1-out.txt
............................\.....\......\unity-Reflective_Specular2-in.txt
............................\.....\......\unity-Reflective_Specular2-ir.txt
............................\.....\......\unity-Reflective_Specular2-out.txt
............................\.....\......\unity-RenderFX_Skybox_Cubed-in.txt
............................\.....\......\unity-RenderFX_Skybox_Cubed-ir.txt
............................\.....\......\unity-RenderFX_Skybox_Cubed-out.txt
............................\.....\......\unity-Self-Illumin_Bumped_Diffuse-in.txt
............................\.....\......\unity-Self-Illumin_Bumped_Diffuse-ir.txt
............................\.....\......\unity-Self-Illumin_Bumped_Diffuse-out.txt
............................\.....\......\unity-Self-Illumin_Bumped_Specular1-in.txt
............................\.....\......\unity-Self-Illumin_Bumped_Specular1-ir.txt
............................\.....\......\unity-Self-Illumin_Bumped_Specular1-out.txt
............................\.....\......\unity-Self-Illumin_Diffuse1-in.txt
............................\.....\......\unity-Self-Illumin_Diffuse1-ir.txt
............................\.....\......\unity-Self-Illumin_Diffuse1-out.txt
............................\.....\......\unity-Self-Illumin_Parallax_Diffuse-in.txt
............................\.....\......\unity-Self-Illumin_Parallax_Diffuse-ir.txt
............................\.....\......\unity-Self-Illumin_Parallax_Diffuse-out.txt
............................\.....\......\unity-Self-Illumin_Parallax_Specular1-in.txt
............................\.....\......\unity-Self-Illumin_Parallax_Specular1-ir.txt
............................\.....\......\unity-Self-Illumin_Parallax_Specular1-out.txt
............................\.....\......\unity-Self-Illumin_Specular1-in.txt
............................\.....\......\unity-Self-Illumin_Specular1-ir.txt
............................\.....\......\unity-Self-Illumin_Specular1-out.txt
............................\.....\......\unity-ShowDestAlpha-in.txt
............................\.....\......\unity-ShowDestAlpha-ir.txt
............................\.....\......\unity-ShowDestAlpha-out.txt
............................\.....\......\unity-Specular-in.txt
............................\.....\......\unity-Specular-ir.txt
............................\.....\......\unity-Specular-out.txt
............................\.....\......\unity-Specular1-in.txt
............................\.....\......\unity-Specular1-ir.txt
............................\.....\......\unity-Specular1-out.txt
............................\.....\......\unity-Specular2-in.txt
............................\.....\......\unity-Specular2-ir.txt
............................\.....\......\unity-Specular2-out.txt
............................\.....\......\unity-Surface_2UV-in.txt
............................\.....\......\unity-Surface_2UV-ir.txt
............................\.....\......\unity-Surface_2UV-out.txt
............................\.....\......\unity-Surface_2UV1-in.txt
............................\.....\......\unity-Surface_2UV1-ir.txt
............................\.....\......\unity-Surface_2UV1-out.txt
............................\.....\......\unity-Surface_Colored_Specular-in.txt
............................\.....\......\unity-Surface_Colored_Specular-ir.txt
............................\.....\......\unity-Surface_Colored_Specular-out.txt
............................\.....\......\unity-Surface_Colored_Specular1-in.txt
............................\.....\......\unity-Surface_Colored_Specular1-ir.txt
............................\.....\......\unity-Surface_Colored_Specular1-out.txt
............................\.....\......\unity-Surface_Custom_Data-in.txt
............................\.....\......\unity-Surface_Custom_Data-ir.txt
............................\.....\......\unity-Surface_Custom_Data-out.txt
............................\.....\......\unity-Surface_Custom_Data1-in.txt
............................\.....\......\unity-Surface_Custom_Data1-ir.txt
............................\.....\......\unity-Surface_Custom_Data1-out.txt
............................\.....\......\unity-Surface_Custom_Data2-in.txt
............................\.....\......\unity-Surface_Custom_Data2-ir.txt
............................\.....\......\unity-Surface_Custom_Data2-out.txt
............................\.....\......\unity-Surface_DecalAddBump-in.txt
............................\.....\......\unity-Surface_DecalAddBump-ir.txt
............................\.....\......\unity-Surface_DecalAddBump-out.txt
............................\.....\......\unity-Surface_DecalAddBump1-in.txt
............................\.....\......\unity-Surface_DecalAddBump1-ir.txt
............................\.....\......\unity-Surface_DecalAddBump1-out.txt
............................\.....\......\unity-Surface_DecalAddBump2-in.txt
............................\.....\......\unity-Surface_DecalAddBump2-ir.txt
............................\.....\......\unity-Surface_DecalAddBump2-out.txt
............................\.....\......\unity-Surface_DecalAddBump3-in.txt
............................\.....\......\unity-Surface_DecalAddBump3-ir.txt
............................\.....\......\unity-Surface_DecalAddBump3-out.txt
............................\.....\......\unity-Surface_Diffuse_Wrapped-in.txt
............................\.....\......\unity-Surface_Diffuse_Wrapped-ir.txt
............................\.....\......\unity-Surface_Diffuse_Wrapped-out.txt
............................\.....\......\unity-Surface_Rim-in.txt
............................\.....\......\unity-Surface_Rim-ir.txt
............................\.....\......\unity-Surface_Rim-out.txt
............................\.....\......\unity-Surface_Rim1-in.txt
............................\.....\......\unity-Surface_Rim1-ir.txt
............................\.....\......\unity-Surface_Rim1-out.txt
............................\.....\......\unity-Surface_Rim2-in.txt
............................\.....\......\unity-Surface_Rim2-ir.txt
............................\.....\......\unity-Surface_Rim2-out.txt
............................\.....\......\unity-Surface_Rim_Bump-in.txt
............................\.....\......\unity-Surface_Rim_Bump-ir.txt
............................\.....\......\unity-Surface_Rim_Bump-out.txt
............................\.....\......\unity-Surface_Rim_Bump1-in.txt
............................\.....\......\unity-Surface_Rim_Bump1-ir.txt
............................\.....\......\unity-Surface_Rim_Bump1-out.txt
............................\.....\......\unity-Surface_ScreenPos-in.txt
............................\.....\......\unity-Surface_ScreenPos-ir.txt
............................\.....\......\unity-Surface_ScreenPos-out.txt
............................\.....\......\unity-Surface_ScreenPos1-in.txt
............................\.....\......\unity-Surface_ScreenPos1-ir.txt
............................\.....\......\unity-Surface_ScreenPos1-out.txt
............................\.....\......\unity-Surface_ScreenPos2-in.txt
............................\.....\......\unity-Surface_ScreenPos2-ir.txt
............................\.....\......\unity-Surface_ScreenPos2-out.txt
............................\.....\......\unity-Surface_ScreenPosAlbedo-in.txt
............................\.....\......\unity-Surface_ScreenPosAlbedo-ir.txt
............................\.....\......\unity-Surface_ScreenPosAlbedo-out.txt
............................\.....\......\unity-Surface_ScreenPosAlbedo1-in.txt
............................\.....\......\unity-Surface_ScreenPosAlbedo1-ir.txt
............................\.....\......\unity-Surface_ScreenPosAlbedo1-out.txt
............................\.....\......\unity-Surface_Slices-in.txt
............................\.....\......\unity-Surface_Slices-ir.txt
............................\.....\......\unity-Surface_Slices-out.txt
............................\.....\......\unity-Surface_Slices1-in.txt
............................\.....\......\unity-Surface_Slices1-ir.txt
............................\.....\......\unity-Surface_Slices1-out.txt
............................\.....\......\unity-Surface_Slices2-in.txt
............................\.....\......\unity-Surface_Slices2-ir.txt
............................\.....\......\unity-Surface_Slices2-out.txt
............................\.....\......\unity-Surface_Slices3-in.txt
............................\.....\......\unity-Surface_Slices3-ir.txt
............................\.....\......\unity-Surface_Slices3-out.txt
............................\.....\......\unity-Surface_WorldRefl-in.txt
............................\.....\......\unity-Surface_WorldRefl-ir.txt
............................\.....\......\unity-Surface_WorldRefl-out.txt
............................\.....\......\unity-Surface_WorldRefl1-in.txt
............................\.....\......\unity-Surface_WorldRefl1-ir.txt
............................\.....\......\unity-Surface_WorldRefl1-out.txt
............................\.....\......\unity-Test_CgNormals-in.txt
............................\.....\......\unity-Test_CgNormals-ir.txt
............................\.....\......\unity-Test_CgNormals-out.txt
............................\.....\......\unity-Test_VertexShaderDepthTexture-in.txt
............................\.....\......\unity-Test_VertexShaderDepthTexture-ir.txt
............................\.....\......\unity-Test_VertexShaderDepthTexture-out.txt
............................\.....\......\unity-Test_VertexShaderTexture-in.txt
............................\.....\......\unity-Test_VertexShaderTexture-ir.txt
............................\.....\......\unity-Test_VertexShaderTexture-out.txt
............................\.....\......\unity-TexGen_Cube_Refl-in.txt
............................\.....\......\unity-TexGen_Cube_Refl-ir.txt
............................\.....\......\unity-TexGen_Cube_Refl-out.txt
............................\.....\......\unity-Toon_Basic-in.txt
............................\.....\......\unity-Toon_Basic-ir.txt
............................\.....\......\unity-Toon_Basic-out.txt
............................\.....\......\unity-Transparent_Bumped_Specular-in.txt
............................\.....\......\unity-Transparent_Bumped_Specular-ir.txt
............................\.....\......\unity-Transparent_Bumped_Specular-out.txt
............................\.....\......\unity-Transparent_Cutout_Bumped_Diffuse-in.txt
............................\.....\......\unity-Transparent_Cutout_Bumped_Diffuse-ir.txt
............................\.....\......\unity-Transparent_Cutout_Bumped_Diffuse-out.txt
............................\.....\......\unity-Transparent_Cutout_Bumped_Diffuse1-in.txt
............................\.....\......\unity-Transparent_Cutout_Bumped_Diffuse1-ir.txt
............................\.....\......\unity-Transparent_Cutout_Bumped_Diffuse1-out.txt
............................\.....\......\unity-Transparent_Cutout_Bumped_Specular-in.txt
............................\.....\......\unity-Transparent_Cutout_Bumped_Specular-ir.txt
............................\.....\......\unity-Transparent_Cutout_Bumped_Specular-out.txt
............................\.....\......\unity-Transparent_Cutout_Bumped_Specular1-in.txt
............................\.....\......\unity-Transparent_Cutout_Bumped_Specular1-ir.txt
............................\.....\......\unity-Transparent_Cutout_Bumped_Specular1-out.txt
............................\.....\......\unity-Transparent_Cutout_Diffuse-in.txt
............................\.....\......\unity-Transparent_Cutout_Diffuse-ir.txt
............................\.....\......\unity-Transparent_Cutout_Diffuse-out.txt
............................\.....\......\unity-Transparent_Cutout_Specular-in.txt
............................\.....\......\unity-Transparent_Cutout_Specular-ir.txt
............................\.....\......\unity-Transparent_Cutout_Specular-out.txt
............................\.....\......\unity-Transparent_Specular-in.txt
............................\.....\......\unity-Transparent_Specular-ir.txt
............................\.....\......\unity-Transparent_Specular-out.txt
............................\.....\......\unity-TreeCreatorLeavesRT-in.txt
............................\.....\......\unity-TreeCreatorLeavesRT-ir.txt
............................\.....\......\unity-TreeCreatorLeavesRT-out.txt
............................\.....\......\unity-Tree_Editor_Bark_Shader-in.txt
............................\.....\......\unity-Tree_Editor_Bark_Shader-ir.txt
............................\.....\......\unity-Tree_Editor_Bark_Shader-out.txt
............................\.....\......\unity-Tree_Editor_Bark_Shader1-in.txt
............................\.....\......\unity-Tree_Editor_Bark_Shader1-ir.txt
............................\.....\......\unity-Tree_Editor_Bark_Shader1-out.txt
............................\.....\......\unity-Tree_Editor_Leaf_Shader-in.txt
............................\.....\......\unity-Tree_Editor_Leaf_Shader-ir.txt
............................\.....\......\unity-Tree_Editor_Leaf_Shader-out.txt
............................\.....\......\unity-Tree_Editor_Leaf_Shader1-in.txt
............................\.....\......\unity-Tree_Editor_Leaf_Shader1-ir.txt
............................\.....\......\unity-Tree_Editor_Leaf_Shader1-out.txt
............................\.....\......\unity-Vertex_Colored-in.txt
............................\.....\......\unity-Vertex_Colored-ir.txt
............................\.....\......\unity-Vertex_Colored-out.txt
............................\.....\glsl_optimizer_tests.cpp
............................\.....\glsl_optimizer_tests.vcproj
............................\.emacs-dirvars
............................\.gitattributes
............................\.gitignore
............................\autogen.sh
............................\CMakeLists.txt
............................\generateParsers.sh
............................\license.txt
............................\README.md
............................\removeDeletedByUs.sh
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