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tokamak_1.0.4
  • Classification:Graph program - OpenGL
  • Development Tool:Visual C++
  • Sise:2.04 MB
  • Upload time:2011/5/4 7:52:51
  • Uploader:sasha_z1686
  • Download Statistics:
Description
this program is about mesh algorithm


vline.png

File list:
tokamak_release
..............\documentation
..............\.............\reference
..............\.............\.........\body.htm
..............\.............\.........\content.htm
..............\.............\.........\foot.htm
..............\.............\.........\frontpage.htm
..............\.............\.........\logo2.png
logo2.png
..............\.............\.........\menu_contact.png
menu_contact.png
..............\.............\.........\menu_demos.png
menu_demos.png
..............\.............\.........\menu_intro.png
menu_intro.png
..............\.............\.........\menu_more.png
menu_more.png
..............\.............\.........\menu_news.png
menu_news.png
..............\.............\.........\neAllocatorAbstract.htm
..............\.............\.........\neAllocatorDefault.htm
..............\.............\.........\neanimatedbody.htm
..............\.............\.........\neCollisionInfo.htm
..............\.............\.........\neCollisionTable.htm
..............\.............\.........\negeometry.htm
..............\.............\.........\nejoint.htm
..............\.............\.........\neJointController.htm
..............\.............\.........\nePerformanceReport.htm
..............\.............\.........\nerigidbody.htm
..............\.............\.........\neRigidBodyController.htm
..............\.............\.........\neRigidBodyControllerCallback.htm
..............\.............\.........\nesensor.htm
..............\.............\.........\neSimulator.htm
..............\.............\.........\neSimulatorSizeInfo.htm
..............\.............\.........\neTriangle.htm
..............\.............\.........\neTriangleMesh.htm
..............\.............\.........\scr1.png
scr1.png
..............\.............\.........\scr3.png
scr3.png
..............\.............\.........\scr4.png
scr4.png
..............\.............\.........\types.htm
..............\.............\.........\vline.png
vline.png
..............\.............\header.htm
..............\.............\index.htm
..............\include
..............\.......\math
..............\.......\....\ne_debug.h
..............\.......\....\ne_math.h
..............\.......\....\ne_math_m3_inline.h
..............\.......\....\ne_math_m4_inline.h
..............\.......\....\ne_math_misc_inline.h
..............\.......\....\ne_math_q_inline.h
..............\.......\....\ne_math_t3_inline.h
..............\.......\....\ne_math_v2_inline.h
..............\.......\....\ne_math_v3_inline.h
..............\.......\....\ne_math_v4_inline.h
..............\.......\....\ne_smath.h
..............\.......\....\ne_type.h
..............\.......\tokamak.h
..............\lib
..............\...\tokamak.lib
..............\...\tokamakdll.dll
..............\...\tokamakdll.lib
..............\...\tokamak_d.lib
..............\...\tokamak_m.lib
..............\...\tokamak_md.lib
..............\tokamaksrc
..............\..........\src
..............\..........\...\boxcylinder.cpp
..............\..........\...\collision.cpp
..............\..........\...\collision.h
..............\..........\...\collision2.h
..............\..........\...\collisionbody.cpp
..............\..........\...\constraint.cpp
..............\..........\...\constraint.h
..............\..........\...\containers.h
..............\..........\...\cylinder.cpp
..............\..........\...\dcd.cpp
..............\..........\...\dcd.h
..............\..........\...\lines.cpp
..............\..........\...\message.h
..............\..........\...\ne_interface.cpp
..............\..........\...\perflinux.cpp
..............\..........\...\perflinux.h
..............\..........\...\perfwin32.cpp
..............\..........\...\perfwin32.h
..............\..........\...\region.cpp
..............\..........\...\restcontact.cpp
..............\..........\...\rigidbody.cpp
..............\..........\...\rigidbody.h
..............\..........\...\rigidbodybase.cpp
..............\..........\...\scenery.cpp
..............\..........\...\scenery.h
..............\..........\...\simulator.cpp
..............\..........\...\simulator.cpp.bak
..............\..........\...\simulator.h
..............\..........\...\solver.cpp
..............\..........\...\solver.cpp.bak
..............\..........\...\sphere.cpp
..............\..........\...\stack.cpp
..............\..........\...\stack.h
..............\..........\...\test.cpp
..............\..........\...\tricollision.cpp
..............\..........\...\useopcode.cpp
..............\..........\tokamak.cbp
..............\..........\tokamak.depend
..............\..........\tokamak.layout
..............\..........\tokamak.sln
..............\..........\tokamak.vcproj
..............\tools
..............\.....\adjacency
..............\.....\.........\adjacency.cpp
..............\.....\.........\adjacency.sln
..............\.....\.........\adjacency.vcproj
..............\.....\.........\ReadMe.txt
..............\.....\.........\rock.bin
..............\.....\.........\rock.txt
..............\license.txt
..............\readme.txt
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