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SoundCapture
  • Classification:Windows/.NET - Other WINDOWS program
  • Development Tool:C#
  • Sise:667 KB
  • Upload time:2014/7/19 10:46:14
  • Uploader:gloryychen
  • Download Statistics:
Description
This program demonstrates the use of the library system.speech for speech recognition




File list:
SoundCapture
...........\Backup
...........\......\Istrib.Sound
...........\......\............\Filters
...........\......\............\.......\BufferFilter.cs
...........\......\............\.......\InputSplittingStream.cs
...........\......\............\.......\ISoundFilterPipeline.cs
...........\......\............\.......\PcmNormalizerFilter.cs
...........\......\............\.......\RiffFilter.cs
...........\......\............\.......\SoundFilter.cs
...........\......\............\.......\SoundFilterPipeline.cs
...........\......\............\.......\StreamProxy.cs
...........\......\............\Formats
...........\......\............\.......\ISoundFormat.cs
...........\......\............\.......\PcmSoundFormat.cs
...........\......\............\.......\RiffSoundFormat.cs
...........\......\............\.......\SoundFormatBase.cs
...........\......\............\.......\SoundFormatClassAttribute.cs
...........\......\............\Properties
...........\......\............\..........\AssemblyInfo.cs
...........\......\............\Istrib.Sound.csproj
...........\......\............\Istrib.Sound.csproj.user
...........\......\............\SoundCapture.cs
...........\......\............\SoundCapture.DirectX.cs
...........\......\............\SoundCaptureDevice.cs
...........\......\............\SoundStreamingStatus.cs
...........\......\Istrib.Sound.Example.WinForms
...........\......\.............................\Properties
...........\......\.............................\..........\app.manifest
...........\......\.............................\..........\AssemblyInfo.cs
...........\......\.............................\Istrib.Sound.Example.WinForms.csproj
...........\......\.............................\Istrib.Sound.Example.WinForms.csproj.user
...........\......\.............................\lame_enc.dll
...........\......\.............................\MainForm.cs
...........\......\.............................\MainForm.Designer.cs
...........\......\.............................\MainForm.resx
...........\......\.............................\Program.cs
...........\......\Istrib.Sound.Mp3
...........\......\................\Filters
...........\......\................\.......\Mp3CompressingFilter.cs
...........\......\................\Formats
...........\......\................\.......\Mp3BitRate.cs
...........\......\................\.......\Mp3SoundFormat.cs
...........\......\................\.......\Mp3SoundFormat.PcmSoundFormatExtensions.cs
...........\......\................\.......\MpegVersion.cs
...........\......\................\Properties
...........\......\................\..........\AssemblyInfo.cs
...........\......\................\Istrib.Sound.Mp3.csproj
...........\......\................\Istrib.Sound.Mp3.csproj.user
...........\......\................\lame_enc.dll
...........\......\................\Mp3SoundCapture.cs
...........\......\................\Mp3SoundCapture.Designer.cs
...........\......\yeti.mmedia
...........\......\...........\AssemblyInfo.cs
...........\......\...........\AudioWriters.cs
...........\......\...........\WaveFormat.cs
...........\......\...........\WaveStream.cs
...........\......\...........\WaveWriter.cs
...........\......\...........\WriterConfig.cs
...........\......\...........\yeti.mmedia.csproj
...........\......\...........\yeti.mmedia.csproj.user
...........\......\yeti.mp3
...........\......\........\AssemblyInfo.cs
...........\......\........\Lame.cs
...........\......\........\Mp3Writer.cs
...........\......\........\Mp3WriterConfig.cs
...........\......\........\yeti.mp3.csproj
...........\......\........\yeti.mp3.csproj.user
...........\......\SoundCapture.sln
...........\DirectX
...........\.......\Microsoft.DirectX.DirectSound.dll
...........\.......\Microsoft.DirectX.dll
...........\Istrib.Sound
...........\............\bin
...........\............\...\Debug
...........\............\Filters
...........\............\.......\BufferFilter.cs
...........\............\.......\InputSplittingStream.cs
...........\............\.......\ISoundFilterPipeline.cs
...........\............\.......\PcmNormalizerFilter.cs
...........\............\.......\RiffFilter.cs
...........\............\.......\SoundFilter.cs
...........\............\.......\SoundFilterPipeline.cs
...........\............\.......\StreamProxy.cs
...........\............\Formats
...........\............\.......\ISoundFormat.cs
...........\............\.......\PcmSoundFormat.cs
...........\............\.......\RiffSoundFormat.cs
...........\............\.......\SoundFormatBase.cs
...........\............\.......\SoundFormatClassAttribute.cs
...........\............\obj
...........\............\...\Debug
...........\............\...\.....\TempPE
...........\............\...\.....\DesignTimeResolveAssemblyReferencesInput.cache
...........\............\...\.....\Istrib.Sound.csprojResolveAssemblyReference.cache
...........\............\Properties
...........\............\..........\AssemblyInfo.cs
...........\............\Istrib.Sound.csproj
...........\............\Istrib.Sound.csproj.user
...........\............\SoundCapture.cs
...........\............\SoundCapture.DirectX.cs
...........\............\SoundCaptureDevice.cs
...........\............\SoundStreamingStatus.cs
...........\Istrib.Sound.Example.WinForms
...........\.............................\bin
...........\.............................\...\Debug
...........\.............................\obj
...........\.............................\...\Debug
...........\.............................\...\.....\TempPE
...........\.............................\...\.....\DesignTimeResolveAssemblyReferences.cache
...........\.............................\...\.....\DesignTimeResolveAssemblyReferencesInput.cache
...........\.............................\Properties
...........\.............................\..........\app.manifest
...........\.............................\..........\AssemblyInfo.cs
...........\.............................\Istrib.Sound.Example.WinForms.csproj
...........\.............................\Istrib.Sound.Example.WinForms.csproj.user
...........\.............................\lame_enc.dll
...........\.............................\MainForm.cs
...........\.............................\MainForm.Designer.cs
...........\.............................\MainForm.resx
...........\.............................\Program.cs
...........\Istrib.Sound.Mp3
...........\................\bin
...........\................\...\Debug
...........\................\Filters
...........\................\.......\Mp3CompressingFilter.cs
...........\................\Formats
...........\................\.......\Mp3BitRate.cs
...........\................\.......\Mp3SoundFormat.cs
...........\................\.......\Mp3SoundFormat.PcmSoundFormatExtensions.cs
...........\................\.......\MpegVersion.cs
...........\................\obj
...........\................\...\Debug
...........\................\...\.....\TempPE
...........\................\...\.....\DesignTimeResolveAssemblyReferencesInput.cache
...........\................\Properties
...........\................\..........\AssemblyInfo.cs
...........\................\Istrib.Sound.Mp3.csproj
...........\................\Istrib.Sound.Mp3.csproj.user
...........\................\lame_enc.dll
...........\................\Mp3SoundCapture.cs
...........\................\Mp3SoundCapture.Designer.cs
...........\yeti.mmedia
...........\...........\bin
...........\...........\...\Debug
...........\...........\...\.....\yeti.mmedia.dll
...........\...........\...\.....\yeti.mmedia.pdb
...........\...........\obj
...........\...........\...\Debug
...........\...........\...\.....\TempPE
...........\...........\...\.....\DesignTimeResolveAssemblyReferencesInput.cache
...........\...........\...\.....\yeti.mmedia.csproj.FileListAbsolute.txt
...........\...........\...\.....\yeti.mmedia.csprojResolveAssemblyReference.cache
...........\...........\...\.....\yeti.mmedia.dll
...........\...........\...\.....\yeti.mmedia.pdb
...........\...........\AssemblyInfo.cs
...........\...........\AudioWriters.cs
...........\...........\WaveFormat.cs
...........\...........\WaveStream.cs
...........\...........\WaveWriter.cs
...........\...........\WriterConfig.cs
...........\...........\yeti.mmedia.csproj
...........\...........\yeti.mmedia.csproj.user
...........\yeti.mp3
...........\........\bin
...........\........\...\Debug
...........\........\obj
...........\........\...\Debug
...........\........\...\.....\TempPE
...........\........\...\.....\DesignTimeResolveAssemblyReferencesInput.cache
...........\........\AssemblyInfo.cs
...........\........\Lame.cs
...........\........\Mp3Writer.cs
...........\........\Mp3WriterConfig.cs
...........\........\yeti.mp3.csproj
...........\........\yeti.mp3.csproj.user
...........\Mp3Capture.html
...........\SoundCapture.sln
...........\SoundCapture.v12.suo
...........\UpgradeLog.htm
...........\yeti.ReadMe.txt
Related source code
[soundgenerator] - Little sound generator for LPC1768 using DAC. You must modify the code for generate your own sound. Tested on demoboard and compiled with LPXpresso
[sound1] - sound analyzator, which analyze sound recorded from microphone and draw graph
[sound-denoising-using-wavelet] - this code is developed in matlab for different sound using wavelets
[Hidden-markov-model-Heart-Sound-Data...] - Heart Sound Localisation & Hidden morkov model estimation
[ultrasoundfolder] - This folder gives information about false part recognition and noise removal in ultra sound images
[Alan_Wake_Sound_Extractor] - extract alan wake sounds.
[Sound] - there is a source of library with delphi.it s about of w/r sound with delphi.
[SoundsOfImages_03] - Manipulating image DATA to sound, converting DATA to sound using Brain vision théorie
[sound] - sound processing and filter for voice
[SDI_(Sound-Device-Interface)] - SDI(Sound Device Interface) is designed for Auditory Display, or AUI(Audio User Interface), which has proved to be good complement to GUI(Graphic User Interface) academically. the SDI implements two Sound Object: Speech and Earcon. Speech is for positioning synthesized speech in 3D world, combining ViaVoice TTS and A3D together.
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