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Shuffle
  • Classification:Windows/.NET - Other WINDOWS program
  • Development Tool:Visual C++
  • Sise:395 KB
  • Upload time:2014/6/14 10:04:18
  • Uploader:bz308cctv
  • Download Statistics:
Description
Shuffle is a tile puzzle game where the objective is to arrange the numbered tiles in numerical order. Since this is a Metro application there s a huge focus on touch interaction so as to emulate a real tile puzzle game


BackgroundRed.png

File list:
Shuffle
......\Shuffle
......\.......\Assets
......\.......\......\Logo.png
Logo.png
......\.......\......\SmallLogo.png
SmallLogo.png
......\.......\......\SplashScreen.png
SplashScreen.png
......\.......\......\StoreLogo.png
StoreLogo.png
......\.......\bin
......\.......\...\ARM
......\.......\...\...\Debug
......\.......\...\...\Release
......\.......\...\Debug
......\.......\...\.....\AppX
......\.......\...\.....\....\Assets
......\.......\...\.....\....\......\Logo.png
Logo.png
......\.......\...\.....\....\......\SmallLogo.png
SmallLogo.png
......\.......\...\.....\....\......\SplashScreen.png
SplashScreen.png
......\.......\...\.....\....\......\StoreLogo.png
StoreLogo.png
......\.......\...\.....\....\Common
......\.......\...\.....\....\......\StandardStyles.xaml
......\.......\...\.....\....\Images
......\.......\...\.....\....\......\BackgroundBlue.png
BackgroundBlue.png
......\.......\...\.....\....\......\BackgroundGreen.png
BackgroundGreen.png
......\.......\...\.....\....\......\BackgroundRed.png
BackgroundRed.png
......\.......\...\.....\....\microsoft.system.package.metadata
......\.......\...\.....\....\.................................\S-1-5-21-2827621617-1659840832-4029105945-1001.pckgdep
......\.......\...\.....\....\App.xaml
......\.......\...\.....\....\AppxManifest.xml
......\.......\...\.....\....\GameTile.xaml
......\.......\...\.....\....\MainPage.xaml
......\.......\...\.....\....\resources.pri
......\.......\...\.....\....\Shuffle.exe
......\.......\...\.....\....\Shuffle.pdb
......\.......\...\.....\....\vs.appxrecipe
......\.......\...\.....\Common
......\.......\...\Release
......\.......\...\x64
......\.......\...\...\Debug
......\.......\...\...\Release
......\.......\...\x86
......\.......\...\...\Debug
......\.......\...\...\Release
......\.......\Common
......\.......\......\StandardStyles.xaml
......\.......\Images
......\.......\......\BackgroundBlue.png
BackgroundBlue.png
......\.......\......\BackgroundGreen.png
BackgroundGreen.png
......\.......\......\BackgroundRed.png
BackgroundRed.png
......\.......\My Project
......\.......\..........\AssemblyInfo.vb
......\.......\obj
......\.......\...\Debug
......\.......\...\.....\Common
......\.......\...\.....\......\StandardStyles.g.i.vb
......\.......\...\.....\......\StandardStyles.g.vb
......\.......\...\.....\intermediatexaml
......\.......\...\.....\................\Shuffle.exe
......\.......\...\.....\................\Shuffle.pdb
......\.......\...\.....\TempPE
......\.......\...\.....\App.g.i.vb
......\.......\...\.....\App.g.vb
......\.......\...\.....\DesignTimeResolveAssemblyReferencesInput.cache
......\.......\...\.....\GameTile.g.i.vb
......\.......\...\.....\GameTile.g.vb
......\.......\...\.....\LanguageQualifiers.txt.intermediate
......\.......\...\.....\MainPage.g.i.vb
......\.......\...\.....\MainPage.g.vb
......\.......\...\.....\XamlTypeInfo.g.vb
......\.......\App.xaml
......\.......\App.xaml.vb
......\.......\Direction.vb
......\.......\GameTile.xaml
......\.......\GameTile.xaml.vb
......\.......\MainPage.xaml
......\.......\MainPage.xaml.vb
......\.......\Package.appxmanifest
......\.......\Shuffle.vbproj
......\.......\Shuffle_TemporaryKey.pfx
......\Shuffle.sln
......\Shuffle.v11.suo
Related source code
[ShuffledFrogLeapingAlgorithm] - SFLA algorithms are algorithms for solving combinatorial optimization problems. It is based on the heuristic method of the Collections class to study this SFLA initialization on a virtual collection of frogs, jumping in the pond, searching for optimal food locations. Frogs can be seen as thinking subjects. A thinking can be seen as a
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