Source 1vs16 Cheat for cs 1.6
File list:
1VS16HOOK-V1-Src
...............\1VS16
...............\.....\Release
...............\.....\1VS16.dsp
...............\.....\1VS16.dsw
...............\.....\1VS16.ncb
...............\.....\1VS16.opt
...............\.....\1VS16.plg
...............\1VS16HOOK-v1
...............\............\1VS16.dll
...............\............\1vs16.exe
...............\............\1vs16.ini
...............\............\main.cfg
...............\............\menu.txt
...............\common
...............\......\Debug
...............\......\Release
...............\......\beamdef.h
...............\......\cl_entity.h
...............\......\com_model.h
...............\......\const.h
...............\......\con_nprint.h
...............\......\crc.h
...............\......\cvardef.h
...............\......\demo_api.h
...............\......\director_cmds.h
...............\......\dlight.h
...............\......\dll_state.h
...............\......\engine_launcher_api.h
...............\......\entity_state.h
...............\......\entity_types.h
...............\......\event_api.h
...............\......\event_args.h
...............\......\event_flags.h
...............\......\exefuncs.h
...............\......\hltv.h
...............\......\interface.cpp
...............\......\interface.h
...............\......\in_buttons.h
...............\......\itrackeruser.h
...............\......\ivoicetweak.h
...............\......\mathlib.h
...............\......\netadr.h
...............\......\net_api.h
...............\......\nowin.h
...............\......\particledef.h
...............\......\pmtrace.h
...............\......\qfont.h
...............\......\ref_params.h
...............\......\r_efx.h
...............\......\screenfade.h
...............\......\studio_event.h
...............\......\triangleapi.h
...............\......\usercmd.h
...............\......\weaponinfo.h
...............\engine
...............\......\anorms.h
...............\......\beamdef.h
...............\......\cdll_dll.h
...............\......\cdll_engine_dll.h
...............\......\cdll_int.h
...............\......\cl_dll.h
...............\......\cl_entity.h
...............\......\const.h
...............\......\crc.h
...............\......\custom.h
...............\......\customentity.h
...............\......\cvardef.h
...............\......\dlight.h
...............\......\edict.h
...............\......\eiface.h
...............\......\entity_state.h
...............\......\entity_types.h
...............\......\event_args.h
...............\......\event_flags.h
...............\......\in_buttons.h
...............\......\keydefs.h
...............\......\particledef.h
...............\......\pmtrace.h
...............\......\pm_defs.h
...............\......\pm_info.h
...............\......\pm_materials.h
...............\......\progdefs.h
...............\......\progs.h
...............\......\r_efx.h
...............\......\r_studioint.h
...............\......\shake.h
...............\......\studio.h
...............\......\studio_event.h
...............\......\triangleapi.h
...............\......\usercmd.h
...............\......\util_vector.h
...............\......\weaponinfo.h
...............\......\wrect.h
...............\aimbot.cpp
...............\aimbot.h
...............\apihook.cpp
...............\apihook.h
...............\attack.cpp
...............\attack.h
...............\bind.cpp
...............\bind.h
...............\calcscreen.cpp
...............\calcscreen.h
...............\client.cpp
...............\client.h
...............\color.cpp
...............\color.h
...............\console.cpp
...............\console.h
...............\Crc32Static.cpp
...............\Crc32Static.h
...............\cvar.cpp
...............\cvar.h
...............\defs.h
...............\eventhook.cpp
...............\eventhook.h
...............\gpatch.cpp
...............\gpatch.h
...............\interpreter.cpp
...............\interpreter.h
...............\main.cpp
...............\menu.cpp
...............\menu.h
...............\mpatcher.cpp
...............\mpatcher.h
...............\opengl.cpp
...............\opengl.h
...............\parsemsg.cpp
...............\parsemsg.h
...............\perfectwall.cpp
...............\perfectwall.h
...............\playeritems.cpp
...............\playeritems.h
...............\random.cpp
...............\random.h
...............\recoil.cpp
...............\recoil.h
...............\rfunc.cpp
...............\rfunc.h
...............\sprites.cpp
...............\sprites.h
...............\stdafx.cpp
...............\stdafx.h
...............\stringfinder.cpp
...............\stringfinder.h
...............\textures.cpp
...............\textures.h
...............\timehandling.cpp
...............\timehandling.h
...............\trace.cpp
...............\trace.h
...............\utils.h
...............\复件 main.cpp
cnhacksource
...........\cnhacksource
...........\............\common
...........\............\......\beamdef.h
...........\............\......\cl_entity.h
...........\............\......\com_model.h
...........\............\......\const.h
...........\............\......\con_nprint.h
...........\............\......\crc.h
...........\............\......\cvardef.h
...........\............\......\demo_api.h
...........\............\......\director_cmds.h
...........\............\......\dlight.h
...........\............\......\dll_state.h
...........\............\......\engine_launcher_api.h
...........\............\......\entity_state.h
...........\............\......\entity_types.h
...........\............\......\event_api.h
...........\............\......\event_args.h
...........\............\......\event_flags.h
...........\............\......\exefuncs.h
...........\............\......\hltv.h
...........\............\......\interface.cpp
...........\............\......\interface.h
...........\............\......\in_buttons.h
...........\............\......\itrackeruser.h
...........\............\......\ivoicetweak.h
...........\............\......\mathlib.h
...........\............\......\netadr.h
...........\............\......\net_api.h
...........\............\......\nowin.h
...........\............\......\particledef.h
...........\............\......\pmtrace.h
...........\............\......\qfont.h
...........\............\......\ref_params.h
...........\............\......\r_efx.h
...........\............\......\screenfade.h
...........\............\......\studio_event.h
...........\............\......\triangleapi.h
...........\............\......\usercmd.h
...........\............\......\weaponinfo.h
...........\............\engine
...........\............\......\anorms.h
...........\............\......\beamdef.h
...........\............\......\cdll_dll.h
...........\............\......\cdll_engine_dll.h
...........\............\......\cdll_int.h
...........\............\......\cl_dll.h
...........\............\......\cl_entity.h
...........\............\......\const.h
...........\............\......\crc.h
...........\............\......\custom.h
...........\............\......\customentity.h
...........\............\......\cvardef.h
...........\............\......\dlight.h
...........\............\......\edict.h
...........\............\......\eiface.h
...........\............\......\entity_state.h
...........\............\......\entity_types.h
...........\............\......\event_args.h
...........\............\......\event_flags.h
...........\............\......\in_buttons.h
...........\............\......\keydefs.h
...........\............\......\particledef.h
...........\............\......\pmtrace.h
...........\............\......\pm_defs.h
...........\............\......\pm_info.h
...........\............\......\pm_materials.h
...........\............\......\progdefs.h
...........\............\......\progs.h
...........\............\......\r_efx.h
...........\............\......\shake.h
...........\............\......\studio.h
...........\............\......\studio_event.h
...........\............\......\triangleapi.h
...........\............\......\usercmd.h
...........\............\......\util_vector.h
...........\............\......\weaponinfo.h
...........\............\......\wrect.h
...........\............\misc
...........\............\....\Release
...........\............\....\defs.h
...........\............\....\parsemsg.cpp
...........\............\....\parsemsg.h
...........\............\....\r_studioint.h
...........\............\....\sprites.cpp
...........\............\....\sprites.h
...........\............\Aimbot.cpp
...........\............\Aimbot.h
...........\............\apihook.cpp
...........\............\apihook.h
...........\............\calcscreen.cpp
...........\............\calcscreen.h
...........\............\client.cpp
...........\............\client.h
...........\............\color.cpp
...........\............\color.h
...........\............\console.cpp
...........\............\console.h
...........\............\cvars.cpp
...........\............\cvars.h
...........\............\drawing.cpp
...........\............\drawing.h
...........\............\gateways.cpp
...........\............\gateways.h
...........\............\interpreter.cpp
...........\............\interpreter.h
...........\............\kyros base.dsp
...........\............\kyros base.dsw
...........\............\kyros base.opt
...........\............\kyros base.plg
...........\............\main.cpp
...........\............\nospread.cpp
...........\............\nospread.h
...........\............\opengl.cpp
...........\............\opengl.h
...........\............\perfectwall.cpp
...........\............\perfectwall.h
...........\............\radar.cpp
...........\............\radar.h
...........\............\sprites.cpp
...........\............\sprites.h
...........\............\stringfinder.cpp
...........\............\stringfinder.h
...........\............\textures.cpp
...........\............\textures.h
...........\............\timehandling.cpp
...........\............\timehandling.h
...........\............\weaponslist.cpp
...........\............\weaponslist.h
...........\Readme.txt