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terrain
  • Classification:Windows/.NET - Other WINDOWS program
  • Development Tool:Visual C++
  • Sise:2.41 MB
  • Upload time:2012/10/15 7:25:23
  • Uploader:Fathima
  • Download Statistics:
Description
opengl program scene based


water_032.bmp

File list:
terrain
......\Data
......\....\Terrain
......\....\.......\Terrain2.raw
......\....\Texture
......\....\.......\Caustics
......\....\.......\........\water_001.bmp
water_001.bmp
......\....\.......\........\water_002.bmp
water_002.bmp
......\....\.......\........\water_003.bmp
water_003.bmp
......\....\.......\........\water_004.bmp
water_004.bmp
......\....\.......\........\water_005.bmp
water_005.bmp
......\....\.......\........\water_006.bmp
water_006.bmp
......\....\.......\........\water_007.bmp
water_007.bmp
......\....\.......\........\water_008.bmp
water_008.bmp
......\....\.......\........\water_009.bmp
water_009.bmp
......\....\.......\........\water_010.bmp
water_010.bmp
......\....\.......\........\water_011.bmp
water_011.bmp
......\....\.......\........\water_012.bmp
water_012.bmp
......\....\.......\........\water_013.bmp
water_013.bmp
......\....\.......\........\water_014.bmp
water_014.bmp
......\....\.......\........\water_015.bmp
water_015.bmp
......\....\.......\........\water_016.bmp
water_016.bmp
......\....\.......\........\water_017.bmp
water_017.bmp
......\....\.......\........\water_018.bmp
water_018.bmp
......\....\.......\........\water_019.bmp
water_019.bmp
......\....\.......\........\water_020.bmp
water_020.bmp
......\....\.......\........\water_021.bmp
water_021.bmp
......\....\.......\........\water_022.bmp
water_022.bmp
......\....\.......\........\water_023.bmp
water_023.bmp
......\....\.......\........\water_024.bmp
water_024.bmp
......\....\.......\........\water_025.bmp
water_025.bmp
......\....\.......\........\water_026.bmp
water_026.bmp
......\....\.......\........\water_027.bmp
water_027.bmp
......\....\.......\........\water_028.bmp
water_028.bmp
......\....\.......\........\water_029.bmp
water_029.bmp
......\....\.......\........\water_030.bmp
water_030.bmp
......\....\.......\........\water_031.bmp
water_031.bmp
......\....\.......\........\water_032.bmp
water_032.bmp
......\....\.......\Skybox.tga
......\....\.......\Terrain.tga
......\Math
......\....\Box.h
......\....\Color3.h
......\....\MathGlobals.h
......\....\Matrix4.h
......\....\Quaternion.h
......\....\Vector3.h
......\src
......\...\App.cpp
......\...\App.h
......\...\Camera.cpp
......\...\Camera.h
......\...\Globals.h
......\...\KeyDefs.h
......\...\LogFile.cpp
......\...\LogFile.h
......\...\Main.cpp
......\...\makefile
......\...\OpenGLApp.cpp
......\...\OpenGLApp.h
......\...\Plataform.h
......\...\Sky.cpp
......\...\Sky.h
......\...\Terrain.cpp
......\...\Terrain.h
......\...\Terrain.ncb
......\...\Terrain.sln
......\...\Terrain.suo
......\...\Terrain.vcproj
......\...\Texture.cpp
......\...\Texture.h
......\COPYING.TXT
......\README.TXT
......\Terrain.exe
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[Terrain] - Here you can see how to use OpenGL library to create a simple terrain using two bitmaps. It's great! In the WinMain function the main window which will be shown will be defined. Then we try to change the display resolution to 800 x 600 to render our terrain. To do this I used the DEVMODE structure to define the new screen resolution. Then I called ChangeDisplaySettings funtion to change the display resrolution. After creating the window simply we have a loop to survive the program and inside that we call the Render() function which renders our scene. In the Render() function we shall define different objects. First of all we define the camer behaviour. using the Mouse in Y direction we can get closer or farther away from our terrain. So I used mouseY for this feature. Then using glClear() and gluLookAt we clear our display and set the camera position. Afterwards using glBindTexture() we add the terrain bitmap as the land to our scene. Then between glBegin() and glEnd() we draw our terrain vertexes using glVertex3f() function. I hope you like it.
[premierpress-focus.on.3d.terrainprog...] - Focus on 3D terrain all programming source code
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