
File list:
GL-DX 3D Game Engine
...................\3DInterface.cpp
...................\3DInterface.h
...................\3DSLoader.cpp
...................\3DSLoader.h
...................\3DWindow.cpp
...................\3DWindow.h
...................\Animation.fc
...................\Animation.vc
...................\BasicFPP.vc
...................\BMPLoader.cpp
...................\BMPLoader.h
...................\BSPTree.h
...................\BumpMapping.fc
...................\BumpMapping.vc
...................\Camera.cpp
...................\Camera.h
...................\ChrisLoader.cpp
...................\ChrisLoader.h
...................\config.ini
...................\ConfigDisplay.cpp
...................\ConfigDisplay.h
...................\Cube.h
...................\default.bmp

...................\DXInterface.cpp
...................\DXInterface.h
...................\DXShaders.cpp
...................\DXShaders.h
...................\DXWindow.cpp
...................\DXWindow.h
...................\Geometry.cpp
...................\Geometry.h
...................\GL-DX 3D Game Engine.vcproj
...................\GL-DX 3D Game Engine.vcproj.SMU.28507925.user
...................\GL-DX 3D Game Engine.vcproj.XPSM1710-131.Administrator.user
...................\glext.h
...................\GLInterface.cpp
...................\GLInterface.h
...................\GLShaders.cpp
...................\GLShaders.h
...................\GLWindow.cpp
...................\GLWindow.h
...................\gray_cloud.bmp

...................\HeightField.h
...................\Image.cpp
...................\Image.h
...................\Input.cpp
...................\Input.h
...................\input.ini
...................\jpeg.lib
...................\JPEGLoader.cpp
...................\JPEGLoader.h
...................\levelshader.fx
...................\libc.lib
...................\Lighting.fc
...................\Lighting.vc
...................\LODStructures.h
...................\main.cpp
...................\Matrix.cpp
...................\Matrix.h
...................\Mesh.cpp
...................\Mesh.h
...................\Object.cpp
...................\Object.h
...................\ObjectLighting.fc
...................\ObjectLighting.vc
...................\Ocean.h
...................\OceanParams.cpp
...................\OceanParams.h
...................\Pyramid.h
...................\QuadTree.cpp
...................\QuadTree.h
...................\Quake3BSPLoader.cpp
...................\Quake3BSPLoader.h
...................\Quaternion.cpp
...................\Quaternion.h
...................\SeaFloorObject.h
...................\Simulation.cpp
...................\Simulation.h
...................\Singleton.h
...................\Skybox.cpp
...................\SkyBox.fx
...................\SkyBox.h
...................\Spline.cpp
...................\Spline.h
...................\Structures.cpp
...................\Structures.h
...................\Sun.h
...................\Surface.fx
...................\SurfaceWater.fx
...................\SurfaceWaterHeightField.h
...................\SurfaceWaterMesh.cpp
...................\SurfaceWaterMesh.h
...................\SurfaceWaterObject.cpp
...................\SurfaceWaterObject.h
...................\Terrain.fx
...................\Terrain.h
...................\TerrainObject.cpp
...................\TerrainObject.h
...................\UnderWater.fx
...................\UnderWaterObject.cpp
...................\UnderWaterObject.h
...................\Vector.cpp
...................\Vector.h
...................\water.bmp

...................\WaterShader.cpp
...................\WaterShader.h
...................\world.txt
...................\WorldLoader.cpp
...................\WorldLoader.h
GL-DX 3D Game Engine.sln