| 51.VoiceChaat |
| VOICE application CSHARP complete source code can be used directly. |
| time: 2012-02-01 size:145 KB KB tool:Visual Basic down: 0 |
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| 52.byKarolyJrStanyooo |
| Begin with 2.bat it creates 3D Bowl objects in DirectX form, shows it in real time with the StateManager and creates *. obj file for maxscript import with 3DS Max. May wrote own object definer short sc |
| time: 2012-02-01 size:646 KB KB tool:Visual C++ down: 0 |
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| 53.Pickzip |
| D3d example of a pick up, easy to learn d3d example of a pick up, easy to learn |
| time: 2012-01-31 size:18.0 KB KB tool:Visual C++ down: 0 |
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| 54.LaserSystem |
| d3d jet spray particle effect particle effect d3d complete source code. |
| time: 2012-01-31 size:224 KB KB tool:Visual C++ down: 0 |
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| 55.SnowSysttem |
| d3d snow snow particle effect particle effect d3d complete source code. |
| time: 2012-01-31 size:232 KB KB tool:Visual C++ down: 0 |
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| 56.DsDemoo |
| DirectShow application development case, Chapter 7 of the code used, which is some demo code DsDemo. Complete source code, has been tested. |
| time: 2012-01-31 size:161 KB KB tool:Visual C++ down: 0 |
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| 57.Beginningdirectxxcode |
| Beginning directx code source code integrity, and can be used directly. |
| time: 2012-01-31 size:1.16 MB KB tool:C-C++ down: 0 |
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| 58.Build_The_Tower |
| DirectX version of Lemming game written in Visual Basic 6 |
| time: 2012-01-31 size:123 KB KB tool:Visual Basic down: 0 |
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| 59.VB_DX8_3DTerrainnn |
| Demo of 3D landscape terrain using DirectX and Visual Basic 6 |
| time: 2012-01-31 size:832 KB KB tool:Visual Basic down: 0 |
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| 60.SpaceDefender2 |
| Space game written in Visual Basic 6.0 and using MS DirectX |
| time: 2012-01-31 size:1.29 MB KB tool:Visual Basic down: 0 |
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| 61.labyrintth |
| Demo of 3D game written in Visual Basic 6.0 using MS DirectX |
| time: 2012-01-31 size:588 KB KB tool:Visual Basic down: 0 |
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| 62.Demo11 |
| A demo of DirectX 8 handle with Visual Basic 6 source code integrity, has been tested. |
| time: 2012-01-31 size:23.0 KB KB tool:Visual Basic down: 0 |
|
| 63.gamezip |
| it is a simple game made fora class project. it uses direct3d9 and directinput9. it uses the basic concepts of rendering 3d graphics with directx. |
| time: 2012-01-31 size:210 KB KB tool:Visual C++ down: 0 |
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| 64.Tut03_Matrices(cube)3 |
| DirectX 9.0 TutorialMatrices Cube. Complete source code can be directly used by the test. |
| time: 2012-01-31 size:62.0 KB KB tool:Visual C++ down: 0 |
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| 65.FireworkSystem |
| d3d particles results in particle effects d3d flame effect flame effect in the complete source code can be used directly. |
| time: 2012-01-31 size:290 KB KB tool:Visual C++ down: 0 |
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| 66.Tut05_Textures |
| DirectX 9.0 Tutorial Textures. |
| time: 2012-01-31 size:223 KB KB tool:Visual C++ down: 1 |
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| 67.DD33DPoker |
| D3D poker games source, independent D3D game source code, implement D3D based note very clear source code integrity, and can be used directly. Has passed the tests. |
| time: 2011-12-13 size:5.69 MB KB tool:Visual C++ down: 7 |
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| 68.3D game engine design |
| 3D game engine design documents that |
| time: 2011-07-02 size:5.77 MB KB tool:VC down: 0 |
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| 69.GraabBitmapps |
| Take video pictures, capture image data in real time, saving as BMP |
| time: 2011-06-24 size:68.0 KB KB tool:Visual C++ down: 1 |
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| 70.KevvinLib2006020442213 |
| KevinLib function Overview: implements DirectX Video and audio collection implements the XVID,H.264 (using the encoding class X264, decode class uses the ffmpeg/libaVisual Codec), MPEG4 codec features, for more see KeviinLibDemo development tools such as Visual C7BBS:http://www.videobbs.comCVS:pserver:anonymous@videobbs.com:2401/CV |
| time: 2010-10-28 size:9.29 MB KB tool:Visual C++ down: 5 |
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| 71.tteextAnmi |
| Jim Adam advanced animation programming and development of source code, this texture animation project, the effect is very good Oh, 6/DirectX9 Visual c development environment has passed the test. |
| time: 2010-03-24 size:1.32 MB KB tool:Visual C++ down: 1 |
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| 72.FPS game creation Crosshair |
| FPS shooting game production: cross hair, draws a number of sources. |
| time: 2010-02-24 size:760 KB KB tool:C++ down: 0 |
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| 73.rpggame |
| rpggame, a written DIRECTX game, He He |
| time: 2010-01-16 size:514 KB KB tool:VC down: 3 |
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| 74.RecSound |
| direct sound wave recorder |
| time: 2009-09-08 size:62.0 KB KB tool:Visual C++ down: 3 |
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| 75.dx9_fullscreen |
| desribe fukkscreen mode in directx |
| time: 2009-09-08 size:30.0 KB KB tool:Visual C++ down: 0 |
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