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astarpathfinder
  • Classification:Game - Other Games
  • Development Tool:Visual C++
  • Sise:334 KB
  • Upload time:2012/3/13 19:15:33
  • Uploader:alex.kato.kato
  • Download Statistics:
Description
serching alghorism, ASTAR complete source code can be used directly.


wall.bmp

File list:
Blitz Basic Version
..................\includes
..................\........\aStarLibrary - Demo 1 (do not use).bb
..................\........\aStarLibrary.bb
..................\more demos
..................\..........\includes
..................\..........\........\aStarLibrary - Demo 3 (4 way).bb
..................\..........\........\aStarLibrary - Demo 4a (loop based).bb
..................\..........\........\aStarLibrary - Demo 4b (time based).bb
..................\..........\........\aStarLibrary - Demo 5.bb
..................\..........\........\shared functions.bb
..................\..........\Demo 3 - 4-way pathfinder.bb
..................\..........\Demo 4a - Collision Detection (loop based).bb
..................\..........\Demo 4b - Collision Detection (time based).bb
..................\..........\Demo 5 - Group Movement.bb
..................\..........\myTerrainData - demo 4.dat
..................\..........\myTerrainData - demo 5.dat
..................\Astar Demo 1 - Basics.bb
..................\Astar Demo 2 - Smiley and Chaser.bb
Graphics
.......\arrow1.bmp
arrow1.bmp
.......\arrow2.bmp
arrow2.bmp
.......\arrow3.bmp
arrow3.bmp
.......\arrow4.bmp
arrow4.bmp
.......\arrow5.bmp
arrow5.bmp
.......\arrow6.bmp
arrow6.bmp
.......\arrow7.bmp
arrow7.bmp
.......\arrow8.bmp
arrow8.bmp
.......\bluegrid.bmp
bluegrid.bmp
.......\end.bmp
end.bmp
.......\ghost x 10.bmp
ghostx10.bmp
.......\ghost.bmp
ghost.bmp
.......\greengrid.bmp
greengrid.bmp
.......\grid.bmp
grid.bmp
.......\number0.bmp
number0.bmp
.......\number1.bmp
number1.bmp
.......\number2.bmp
number2.bmp
.......\number3.bmp
number3.bmp
.......\number4.bmp
number4.bmp
.......\number5.bmp
number5.bmp
.......\number6.bmp
number6.bmp
.......\number7.bmp
number7.bmp
.......\number8.bmp
number8.bmp
.......\number9.bmp
number9.bmp
.......\path.bmp
path.bmp
.......\red_pointer.bmp
red_pointer.bmp
.......\SmallNumberStrip.bmp
SmallNumberStrip.bmp
.......\smiley x 10.bmp
smileyx10.bmp
.......\smiley.bmp
smiley.bmp
.......\start.bmp
start.bmp
.......\Thumbs.db
.......\wall x 10.bmp
wallx10.bmp
.......\wall.bmp
wall.bmp
Visual C++ Version
.................\common
.................\......\Debug
.................\......\Release
.................\......\debuglog.h
.................\......\dxLibrary.h
.................\......\launchWindows.h
.................\Demo 1 - Basics
.................\...............\Debug
.................\...............\.....\vc60.idb
.................\...............\.....\vc60.pdb
.................\...............\Release
.................\...............\.......\vc60.idb
.................\...............\A Star Basics.exe
.................\...............\aStarLibrary - do not use.h
.................\...............\main.cpp
.................\...............\project.dsp
.................\...............\project.dsw
.................\...............\project.ncb
.................\...............\project.opt
.................\...............\project.plg
.................\Demo 2 - Maze
.................\.............\Debug
.................\.............\.....\vc60.idb
.................\.............\.....\vc60.pdb
.................\.............\aStarLibrary.h
.................\.............\main.cpp
.................\.............\Maze.exe
.................\.............\myTerrainData.dat
.................\.............\project.dsp
.................\.............\project.dsw
.................\.............\project.ncb
.................\.............\project.opt
.................\.............\project.plg
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