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BillboardSample_4_0
  • Classification:Windows/.NET - Other WINDOWS program
  • Development Tool:Windows_Unix
  • Sise:425 KB
  • Upload time:2011/6/10 16:47:12
  • Uploader:winyx
  • Download Statistics:
Description
Billboard Sample for XNA 4.0This sample shows how to efficiently render large numbers of billboard sprites by using a vertex shader to perform the billboard computations entirely on the GPU.


Game.ico

File list:
Billboard
........\Content
........\.......\Billboard.fx
........\.......\BillboardContent.contentproj
........\.......\cat.tga
........\.......\grass.tga
........\.......\landscape.x
........\.......\tree.tga
........\Properties
........\..........\AssemblyInfo.cs
........\Billboard.cs
........\BillboardSample.png
BillboardSample.png
........\BillboardWindows.csproj
........\BillboardXbox.csproj
........\Game.ico
Game.ico
BillboardPipeline
................\Properties
................\..........\AssemblyInfo.cs
................\BillboardPipeline.csproj
................\VegetationProcessor.cs
Billboard (Windows).sln
Billboard(Xbox).sln
Billboard.htm
Microsoft Permissive License.rtf
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Related source code
[dx_Billboard] - The Billboard sample illustrates the billboarding technique. Rather than rendering complex 3D models (such as a high-polygon tree model), billboarding renders a 2D image of the model and rotates it to always face the eyepoint. This technique is commonly used to render trees, clouds, smoke, explosions, and more. For more information, see Common Techniques and Special Effects.has passed the test.
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