
File list:
Bin
..\Maps
..\....\sample1.xmap
..\....\sample2.xmap
..\....\sample3.xmap
..\Models
..\......\brik_shine.x
..\......\brik_solid.x
..\......\building00.x
..\......\building01.x
..\......\building02.x
..\......\building05.x
..\......\carwreck.x
..\......\ground.x
..\......\hill0.x
..\......\hill1.x
..\......\hill2.x
..\......\hill3.x
..\......\hill4.x
..\......\hill6.x
..\......\hill7.x
..\......\hill8.x
..\......\hill9.x
..\......\sam1_shadow.x
..\......\sam2_firesmoke.x
..\......\skydome.x
..\Shader
..\......\base.fxo
..\......\cubelightmap.fxo
..\......\depth.fxo
..\......\diffuse.fxo
..\......\diffuse_envmap.fxo
..\......\diffuse_lightmap.fxo
..\......\diffuse_shadowcube.fxo
..\......\diffuse_specular.fxo
..\......\dist.fxo
..\......\distort.fxo
..\......\emitter.fxo
..\......\entity.fxo
..\......\hill_fog.fxo
..\......\hud.fxo
..\......\postprocess_screen.fxo
..\......\screenquad.fxo
..\......\stencilshadow.fxo
..\......\ui.fxo
..\......\ui_bg.fxo
..\......\world.fxo
..\Textures
..\........\Actors
..\........\......\concrete
..\........\......\........\concrete_03_s.jpg

..\........\......\........\concrete_03_sn.jpg

..\........\......\........\concrete_04_s.jpg

..\........\......\........\concrete_04_sn.jpg

..\........\......\........\concrete_08_s.jpg

..\........\......\........\concrete_08_sn.jpg

..\........\......\........\concrete_09_s.jpg

..\........\......\........\concrete_09_sn.jpg

..\........\......\........\concrete_11_s.jpg

..\........\......\........\concrete_11_sn.jpg

..\........\......\........\concrete_12_s.jpg

..\........\......\........\concrete_12_sn.jpg

..\........\......\........\concrete_13_s.jpg

..\........\......\........\concrete_13_sn.jpg

..\........\......\........\concrete_19_s.jpg

..\........\......\........\concrete_19_sn.jpg

..\........\......\........\concrete_24_s.jpg

..\........\......\........\concrete_24_sn.jpg

..\........\......\........\concrete_45_s.jpg

..\........\......\........\concrete_45_sn.jpg

..\........\......\........\cover_01_m.jpg

..\........\......\........\cover_01_mn.jpg

..\........\......\........\cover_02_m.jpg

..\........\......\........\cover_02_mn.jpg

..\........\......\........\cover_03_m.jpg

..\........\......\........\cover_03_mn.jpg

..\........\......\........\cover_04_m.jpg

..\........\......\........\cover_04_mn.jpg

..\........\......\........\Thumbs.db
..\........\......\elements
..\........\......\........\brik_s.jpg

..\........\......\........\brik_sn.jpg

..\........\......\........\carwreck_m.jpg

..\........\......\........\carwreck_mn.jpg

..\........\......\........\white.jpg

..\........\......\........\whiten.jpg

..\........\......\metal
..\........\......\.....\metal_01_m.jpg

..\........\......\.....\metal_01_mn.jpg

..\........\......\.....\metal_02_m.jpg

..\........\......\.....\metal_02_mn.jpg

..\........\......\.....\metal_10_m.jpg

..\........\......\.....\metal_10_mn.jpg

..\........\......\.....\metal_17_m.jpg

..\........\......\.....\metal_17_mn.jpg

..\........\......\.....\metal_43_m.jpg

..\........\......\.....\metal_43_mn.jpg

..\........\......\.....\metal_51_m.jpg

..\........\......\.....\metal_51_mn.jpg

..\........\......\.....\metal_52_m.jpg

..\........\......\.....\metal_52_mn.jpg

..\........\......\.....\Thumbs.db
..\........\......\outdoor
..\........\......\.......\outdoor_06_s.jpg

..\........\......\.......\outdoor_06_sn.jpg

..\........\......\.......\stone_01_s.jpg

..\........\......\.......\stone_01_sn.jpg

..\........\......\.......\stone_02_s.jpg

..\........\......\.......\stone_02_sn.jpg

..\........\......\.......\Thumbs.db
..\........\......\.......\wood_01_w.jpg

..\........\......\.......\wood_01_wn.jpg

..\........\......\.......\wood_02_w.jpg

..\........\......\.......\wood_02_wn.jpg

..\........\......\Thumbs.db
..\........\Emitters
..\........\........\fire.dds
..\........\........\smoke.dds
..\........\Hud
..\........\...\crosshair.dds
..\........\Lightmap
..\........\........\default.dds
..\........\........\sam3.dds
..\........\PostProcess
..\........\...........\mapdistortion.dds
..\........\...........\shockwave.dds
..\........\Projection
..\........\..........\default.dds
..\........\Sky
..\........\...\envmap1.dds
..\........\...\envmap2.dds
..\........\System
..\........\......\noiseVolume.dds
..\........\UI
..\........\..\back.png

..\........\..\cursor.dds
..\........\..\demo1.png

..\........\..\demo1_glow.png

..\........\..\demo2.png

..\........\..\demo2_glow.png

..\........\..\demo3.png

..\........\..\demo3_glow.png

..\........\..\exit.png

..\........\..\exit_glow.png

..\........\..\Thumbs.db
..\........\defaultBase.dds
..\........\defaultCube.dds
..\........\defaultNormal.dds
..\........\whitedot.dds
Engine
.....\Debug
.....\Release
.....\C2DText.cpp
.....\C2DText.h
.....\CActor.cpp
.....\CActor.h
.....\CCamera.cpp
.....\CCamera.h
.....\CCloud.cpp
.....\CCloud.h
.....\CCollision.cpp
.....\CCollision.h
.....\CCubeMap.cpp
.....\CCubeMap.h
.....\CEmitter.cpp
.....\CEmitter.h
.....\CEmitterManager.cpp
.....\CEmitterManager.h
.....\CEmitterResource.cpp
.....\CEmitterResource.h
.....\CInput.cpp
.....\CInput.h
.....\CKernel.cpp
.....\CKernel.h
.....\CLight.cpp
.....\CLight.h
.....\CMatrix.cpp
.....\CMatrix.h
.....\CModel.cpp
.....\CModel.h
.....\CModelResource.cpp
.....\CModelResource.h
.....\CPhysicResource.cpp
.....\CPhysicResource.h
.....\CRender.cpp
.....\CRender.h
.....\CRenderDevice.cpp
.....\CRenderDevice.h
.....\CRenderTarget.cpp
.....\CRenderTarget.h
.....\CResourceManagement.h
.....\CSceneManager.cpp
.....\CSceneManager.h
.....\CSceneMaps.cpp
.....\CSceneMaps.h
.....\CSceneObjects.cpp
.....\CSceneObjects.h
.....\CSerialize.cpp
.....\CSerialize.h
.....\CSkybox.cpp
.....\CSkybox.h
.....\CTexture.cpp
.....\CTexture.h
.....\CTime.cpp
.....\CTime.h
.....\CUtil.cpp
.....\CUtil.h
.....\CWorld.cpp
.....\CWorld.h
.....\CXMesh.cpp
.....\CXMesh.h
.....\Engine.aps
.....\Engine.vcproj
.....\Engine2.aps
.....\ITask.h
.....\IWorldEffect.h
.....\stdafx.h
.....\_engine.h
Game
...\Debug
...\.....\ode.dll
...\Release
...\.......\ode.dll
...\CHud.cpp
...\CHud.h
...\CPhysics.cpp
...\CPhysics.h
...\CPlayer.cpp
...\CPlayer.h
...\CScreenDistort.cpp
...\CScreenDistort.h
...\CUI.cpp
...\CUI.h
...\Game.aps
...\Game.rc
...\Game.vcproj
...\log.txt
...\main.cpp
...\main.h
...\resource.h
Library
......\Debug
......\Release
......\CColor.cpp
......\CColor.h
......\CData.cpp
......\CData.h
......\CFrustrum.cpp
......\CFrustrum.h
......\CLog.cpp
......\CLog.h
......\CMath.cpp
......\CMath.h
......\CMatrix16.cpp
......\CMatrix16.h
......\CPolyMath.cpp
......\CPolyMath.h
......\CSettingsManager.cpp
......\CSettingsManager.h
......\CStr.cpp
......\CStr.h
......\CVector2.cpp
......\CVector2.h
......\CVector3.cpp
......\CVector3.h
......\CVector4.cpp
......\CVector4.h
......\Library.vcproj
......\stdafx.h
......\TDator.h
......\TSingleton.h
......\TUtil.h
......\_library.h
Libs
...\ode.lib
Physics
......\Debug
......\include
......\.......\ode
......\.......\...\collision.h
......\.......\...\collision_space.h
......\.......\...\collision_trimesh.h
......\.......\...\common.h
......\.......\...\compatibility.h
......\.......\...\config.h
......\.......\...\contact.h
......\.......\...\error.h
......\.......\...\export-dif.h
......\.......\...\mass.h
......\.......\...\matrix.h
......\.......\...\memory.h
......\.......\...\misc.h
......\.......\...\objects.h
......\.......\...\ode.h
......\.......\...\odecpp.h
......\.......\...\odecpp_collision.h
......\.......\...\odecpp_old.h
......\.......\...\odemath.h
......\.......\...\rotation.h
......\.......\...\timer.h
......\Release
......\CPBox.cpp
......\CPBox.h
......\CPCamera.cpp
......\CPCamera.h
......\CPFacade.cpp
......\CPFacade.h
......\CPInteraction.cpp
......\CPInteraction.h
......\CPManager.cpp
......\CPManager.h
......\CPRayTrace.cpp
......\CPRayTrace.h
......\CPSphere.cpp
......\CPSphere.h
......\IPEntity.cpp
......\IPEntity.h
......\Physics.vcproj
......\stdafx.h
......\_physics.h
Shaders
......\Debug
......\Release
......\base.fx
......\cubelightmap.fx
......\depth.fx
......\diffuse.fx
......\diffuse_envmap.fx
......\diffuse_lightmap.fx
......\diffuse_shadowcube.fx
......\diffuse_specular.fx
......\dist.fx
......\distort.fx
......\emitter.fx
......\entity.fx
......\hud.fx
......\screenquad.fx
......\Shaders.vcproj
......\stencilshadow.fx
......\Types.h
......\ui.fx
......\ui_bg.fx
......\world.fx
XDemo_2005.sln
XDemo_2008.sln