| 1.Direct3D-camera |
| Use Direct3D to write scenes, roaming capabilities to achieve basic source code integrity, and can be used directly. |
| time: 2012-10-29 size:176 KB KB tool:Visual C++ down: 1 |
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| 2.sprite.rar |
| sprite应用示例..别人的.....,sprite |
| time: 2012-10-28 size:2.33 MB KB tool:Visual C++ down: 0 |
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| 3.08_Corner |
| opencv contouri need help |
| time: 2012-10-28 size:59.0 KB KB tool:Visual C++ down: 0 |
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| 4.ecoupon |
| directx programing using DOS |
| time: 2012-10-28 size:28.0 KB KB tool:DOS down: 0 |
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| 5.DirectSoundEnumerator |
| direct sound enumerate sound drivers |
| time: 2012-10-28 size:24.0 KB KB tool:Visual C++ down: 2 |
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| 6.SoundPlayerSource |
| directx documentation for programmer |
| time: 2012-10-28 size:92.0 KB KB tool:Visual C++ down: 0 |
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| 7.D3D |
| Achievement of some basic features of 3D games. for example: camera control, people walking, jumping, character and scene of collision, there are some basic data, there are some special effects (HLSL). |
| time: 2012-10-28 size:15.37 MB KB tool:Visual C++ down: 3 |
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| 8.ObjModels |
| Project implementation in DirectX programs use the objLoader class to read the obj file, built in 3dmax model does not have to convert x file format. |
| time: 2012-10-28 size:144 KB KB tool:Visual C++ down: 1 |
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| 9.Terrain |
| DirectX 3D terrain generator example. |
| time: 2012-10-28 size:1.05 MB KB tool:CSharp down: 2 |
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| 10.Tetris |
| Tetris Game 2D DirectX |
| time: 2012-10-28 size:344 KB KB tool:Visual C++ down: 1 |
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| 11.replay_dsp |
| Video file playback, support AVI,Mpeg, do not realize the picture output |
| time: 2012-10-28 size:1.73 MB KB tool:C++ Builder down: 1 |
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| 12.fsource |
| Engine IntroductionMany people have asked me for the DirectX demo C++ source code, so here it is. The Demo framework I ve build for creating the demos consist of the following components:* Kernel system, with scene manager, camera and simple culling.* Model loading (.x files) and collision detection. I ve made my models with Delgine and exported to .x file.* The usual frustum, resource, log classes etc.* Rendering with HLSL shader (no fixed function pipeline drawing).* Cube and stencil shadows. Environment mapping onto object.* Settings manager for parsing simple setup data from text file.* HUD elements and UI buttons.* Simple emitter system for smoke and fire effects.* Screen distort effects (haze effects etc).* Skybox and clouds, just to avoid a blue/black background.* ODE physic integration so we can throw around with simple objects.* TODO: Skinning animations, add level editor, and a lot more ... |
| time: 2012-10-28 size:16.73 MB KB tool:Visual C++ down: 3 |
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| 13.D3DImageSample |
| simple d3d surface handling example for using your skeleton code |
| time: 2012-10-28 size:361 KB KB tool:Visual C++ down: 0 |
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| 14.CuttingEdgeDirect3DProgramming |
| A Guan Direct3D program Design teaching 學 Books complete source code integrity, and can be used directly. |
| time: 2012-10-28 size:4.83 MB KB tool:C-C++ down: 1 |
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| 15.ShowPictures_Sample_31 |
| show picture from directx file for database program |
| time: 2012-10-28 size:37.0 KB KB tool:Visual Basic down: 0 |
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| 16.tutorialDS1 |
| own Video Playback using directshow in .Net |
| time: 2012-10-28 size:13.0 KB KB tool:Video down: 0 |
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| 17.tutorialDS2 |
| Sequence Playback using DirectShow |
| time: 2012-10-28 size:25.0 KB KB tool:MultiPlatform down: 0 |
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| 18.DXVAChecker_1.10.1.0 |
| DXVA Checker. Watching h.264 videos using DirectX Video Acceleration (DXVA). |
| time: 2012-10-28 size:142 KB KB tool:Video down: 2 |
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| 19.fluidsD3D9 |
| An example of fluid simulation using CUDA and CUFFT, with Direct3D 9 rendering. |
| time: 2012-10-28 size:398 KB KB tool:Visual C++ down: 1 |
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| 20.BattlePlane |
| Horizontal plane games, using the directX,win32 API source code integrity, and can be used directly. |
| time: 2012-10-28 size:1.12 MB KB tool:Visual C++ down: 3 |
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| 21.html4 |
| It s VC++ Sample Source |
| time: 2012-10-27 size:232 KB KB tool:Visual C++ down: 0 |
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| 22.37724088OceanWater |
| D3D Ocean effects, surface effects, very good, everyone can learn to learn. Beginner prerequisites. |
| time: 2012-10-27 size:496 KB KB tool:Visual C++ down: 2 |
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| 23.DXInputTodoVB |
| Visual Basic DirectX9, control joystick with directXinput and force feed back |
| time: 2012-10-27 size:964 KB KB tool:Visual Basic down: 0 |
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| 24.Transform Filters |
| It's a transform filter for Directshow. It shows how to program a customized filters for you application. |
| time: 2012-04-25 size:820 KB KB tool:VC down: 0 |
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| 25.stopwatch on fpga |
| displays a stopwatch count on fpga board |
| time: 2012-04-24 size:596 KB KB tool:other down: 0 |
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