Project implementation in DirectX programs use the objLoader class to read the obj file, built in 3dmax model does not have to convert x file format.
File list:
ObjModels
........\main.cpp
........\objLoader.cpp
........\objLoader.h
........\ObjModels.exe
........\ObjModels.sln
........\ObjModels.suo
........\ObjModels.vcproj
........\SmoothCube.obj
........\Token.cpp
........\Token.h