The Core from TGEA Engine. For everyone who needs some inspiration for creating engines.
File list:
core
...\bitMatrix.h
...\bitRender.cpp
...\bitRender.h
...\bitSet.h
...\bitStream.cpp
...\bitStream.h
...\bitTables.cpp
...\bitTables.h
...\bitVector.h
...\bitVectorW.h
...\chunkFile.cpp
...\chunkFile.h
...\color.h
...\coreRes.h
...\crc.cpp
...\crc.h
...\dataChunker.cpp
...\dataChunker.h
...\dnet.cpp
...\dnet.h
...\fileio.h
...\fileObject.cpp
...\fileObject.h
...\fileStream.cpp
...\fileStream.h
...\filterStream.cpp
...\filterStream.h
...\findMatch.cpp
...\findMatch.h
...\frameAllocator.cpp
...\frameAllocator.h
...\idGenerator.cpp
...\idGenerator.h
...\iTickable.cpp
...\iTickable.h
...\llist.h
...\memStream.cpp
...\memstream.h
...\nStream.cpp
...\nTypes.cpp
...\polyList.h
...\realComp.h
...\refBase.h
...\resDictionary.cpp
...\resizeStream.cpp
...\resizeStream.h
...\resManager.cpp
...\resManager.h
...\stream.h
...\stringBuffer.cpp
...\stringBuffer.h
...\stringTable.cpp
...\stringTable.h
...\tAlgorithm.h
...\tDictionary.cpp
...\tDictionary.h
...\tokenizer.cpp
...\tokenizer.h
...\torqueConfig.h
...\tSparseArray.h
...\tVector.cpp
...\tVector.h
...\unicode.cpp
...\unicode.h
...\zipAggregate.cpp
...\zipAggregate.h
...\zipHeaders.cpp
...\zipHeaders.h
...\zipSubStream.cpp
...\zipSubStream.h