This book describes how to Visual C + + and DirectX to design games, game design aimed at the beginner want to learn, through this book in simple terms and examples of the concept of a combination of the progressive realization of the game to produce their own dreams. The book gradually drawn from the game screen, game animation techniques, the game input message processing, game artificial intelligence, game design principles and how the physical phenomena into the 3D world, the basic design basis of the game started to the actual procedures for sample preparation, in addition to the early scholars outside of a clear basis for the concept, but also actually used in game design, the book's final chapter in order to travel
File list:
Visual C++游戏编程基础.pdf